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Description
Dolphin version
RetroArch version
1.21.0
Platform
Windows
Renderer
Vulkan
Game exhibiting the issue
Any
Describe the issue
My real wiimote that is connected to my pc through a Dolphin Bar and works correctly in standalone and the old core. Swapping the old core with the new one breaks this completely.
Continuous Scanning is turned on in the settings or in the core config file as: dolphin_wiimote_continuous_scanning = "enabled".
The first controller is set to: Real WiiMote.
Driver: input_joypad_driver = "sdl2"
Driver: input_driver = "sdl2"
The Dolphin Bar is set to mode 4, this mode is specifically made to emulate a real wiimote on dolphin.
2 logs have been added, one with a run of the old core and one with the new core. All other settings were identical.