We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
1 parent 6f994cc commit 26f9940Copy full SHA for 26f9940
include/SDL3/SDL_audio.h
@@ -1894,7 +1894,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream)
1894
* Also unlike other functions, the audio device begins paused. This is to map
1895
* more closely to SDL2-style behavior, since there is no extra step here to
1896
* bind a stream to begin audio flowing. The audio device should be resumed
1897
- * with `SDL_ResumeAudioStreamDevice(stream);`
+ * with SDL_ResumeAudioStreamDevice().
1898
*
1899
* This function works with both playback and recording devices.
1900
0 commit comments