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Sync SDL3 wiki -> header
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include/SDL3/SDL_events.h

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@@ -38,10 +38,10 @@
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* at all).
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*
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* There is other forms of control, too: SDL_PeepEvents() has more
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* functionality at the cost of more complexity, and SDL_WaitEvent() can
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* block the process until something interesting happens, which might be
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* beneficial for certain types of programs on low-power hardware. One may
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* also call SDL_AddEventWatch() to set a callback when new events arrive.
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* functionality at the cost of more complexity, and SDL_WaitEvent() can block
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* the process until something interesting happens, which might be beneficial
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* for certain types of programs on low-power hardware. One may also call
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* SDL_AddEventWatch() to set a callback when new events arrive.
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*
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* The app is free to generate their own events, too: SDL_PushEvent allows the
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* app to put events onto the queue for later retrieval; SDL_RegisterEvents

include/SDL3/SDL_tray.h

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@@ -317,8 +317,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetTrayEntryLabel(SDL_TrayEntry *ent
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* The entry must have been created with the SDL_TRAYENTRY_CHECKBOX flag.
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*
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* \param entry the entry to be updated.
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* \param checked true if the entry should be checked; false
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* otherwise.
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* \param checked true if the entry should be checked; false otherwise.
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*
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* \since This function is available since SDL 3.1.8.
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*
@@ -348,8 +347,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTrayEntryChecked(SDL_TrayEntry *entry);
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* Sets whether or not an entry is enabled.
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*
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* \param entry the entry to be updated.
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* \param enabled true if the entry should be enabled; false
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* otherwise.
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* \param enabled true if the entry should be enabled; false otherwise.
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*
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* \since This function is available since SDL 3.1.8.
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*

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