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Sync SDL3 wiki -> header
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include/SDL3/SDL_events.h

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@@ -1377,9 +1377,11 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PushEvent(SDL_Event *event);
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typedef bool (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event);
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/**
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* Set up a filter to process all events before they are added to the internal event queue.
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* Set up a filter to process all events before they are added to the internal
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* event queue.
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*
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* If you just want to see events without modifying them or preventing them from being queued, you should use SDL_AddEventWatch() instead.
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* If you just want to see events without modifying them or preventing them
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* from being queued, you should use SDL_AddEventWatch() instead.
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*
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* If the filter function returns true when called, then the event will be
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* added to the internal queue. If it returns false, then the event will be

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