@@ -54,24 +54,29 @@ float SDL_rand_float(void)
5454 return (SDL_rand () >> (32 - 24 )) * 0x1p-24f ;
5555}
5656
57- /* A fast psuedo-random number generator.
58- * Not suitable for cryptography or gambling
59- */
6057Uint32 SDL_rand_r (Uint64 * state )
6158{
6259 if (!state ) {
6360 return 0 ;
6461 }
6562
66- // Multiplier from Table 6 of
67- // Steele GL, Vigna S. Computationally easy, spectrally good multipliers
68- // for congruential pseudorandom number generators.
69- // Softw Pract Exper. 2022;52(2):443-458. doi: 10.1002/spe.3030
63+ // The C and A parameters of this LCG have been chosen based on hundreds
64+ // of core-hours of testing with PractRand and TestU01's Crush.
65+ // Using a 32-bit A improves performance on 32-bit architectures.
66+ // C can be any odd number, but < 256 generates smaller code on ARM32
67+ // These values perform as well as a full 64-bit implementation against
68+ // Crush and PractRand. Plus, their worst-case performance is better
69+ // than common 64-bit constants when tested against PractRand using seeds
70+ // with only a single bit set.
7071
71- // 32-bit 'a' improves performance on 32-bit architectures
72- // 'c' can be any odd number, but < 256 generates smaller code on some arch
73- * state = * state * 0xf9b25d65ul + 0xFD ;
72+ // We tested all 32-bit and 33-bit A with all C < 256 from a v2 of:
73+ // Steele GL, Vigna S. Computationally easy, spectrally good multipliers
74+ // for congruential pseudorandom number generators.
75+ // Softw Pract Exper. 2022;52(2):443-458. doi: 10.1002/spe.3030
76+ // https://arxiv.org/abs/2001.05304v2
7477
75- // Only return top 32 bits because they have a longer period
76- return (Uint32 )(* state >> 32 );
78+ * state = * state * 0xff1cd035ul + 0x05 ;
79+
80+ // Only return top 32 bits because they have a longer period
81+ return (Uint32 )(* state >> 32 );
7782}
0 commit comments