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Sync SDL3 wiki -> header
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include/SDL3/SDL_storage.h

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@@ -334,6 +334,10 @@ typedef struct SDL_Storage SDL_Storage;
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/**
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* Opens up a read-only container for the application's filesystem.
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*
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* By default, SDL_OpenTitleStorage uses the generic storage implementation.
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* When the path override is not provided, the generic implementation will use
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* the output of SDL_GetBasePath as the base path.
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*
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* \param override a path to override the backend's default title root.
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* \param props a property list that may contain backend-specific information.
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* \returns a title storage container on success or NULL on failure; call

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