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Sync SDL3 wiki -> header
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include/SDL3/SDL_gpu.h

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@@ -2265,12 +2265,12 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
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* feature depthClamp. If disabled, there is no depth clamp support and
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* enable_depth_clip in SDL_GPURasterizerState must always be set to true.
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* Defaults to true.
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* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOLEAN`: Enable device
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* feature drawIndirectFirstInstance. If disabled, the argument
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* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOLEAN`: Enable
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* device feature drawIndirectFirstInstance. If disabled, the argument
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* first_instance of SDL_GPUIndirectDrawCommand must be set to zero.
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* Defaults to true.
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* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOLEAN`: Enable device
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* feature samplerAnisotropy. If disabled, enable_anisotropy of
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* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOLEAN`: Enable
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* device feature samplerAnisotropy. If disabled, enable_anisotropy of
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* SDL_GPUSamplerCreateInfo must be set to false. Defaults to true.
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*
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* \param props the properties to use.

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