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Sync SDL3 wiki -> header
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include/SDL3/SDL_audio.h

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@@ -1064,14 +1064,14 @@ extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_CreateAudioStream(const SDL_Au
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/**
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* Get the properties associated with an audio stream.
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*
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* The application can hang any data it wants here, but
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* the following properties are understood by SDL:
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* The application can hang any data it wants here, but the following
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* properties are understood by SDL:
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*
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* - `SDL_PROP_AUDIOSTREAM_KEEP_ON_SHUTDOWN_BOOLEAN`: if true, the stream will
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* not be automatically destroyed during SDL_Quit(). This property is
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* ignored for streams created through SDL_OpenAudioDeviceStream(). Streams
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* bound to devices that aren't destroyed will still be unbound.
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* Default false. (since SDL 3.4.0)
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* bound to devices that aren't destroyed will still be unbound. Default
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* false. (since SDL 3.4.0)
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*
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* \param stream the SDL_AudioStream to query.
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* \returns a valid property ID on success or 0 on failure; call

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