@@ -2953,17 +2953,15 @@ static SDL_GPUComputePipeline *D3D12_CreateComputePipeline(
29532953 const SDL_GPUComputePipelineCreateInfo * createinfo )
29542954{
29552955 D3D12Renderer * renderer = (D3D12Renderer * )driverData ;
2956- void * bytecode ;
2957- size_t bytecodeSize ;
29582956 ID3D12PipelineState * pipelineState ;
29592957
29602958 if (!D3D12_INTERNAL_CreateShaderBytecode (
29612959 renderer ,
29622960 createinfo -> code ,
29632961 createinfo -> code_size ,
29642962 createinfo -> format ,
2965- & bytecode ,
2966- & bytecodeSize )) {
2963+ NULL ,
2964+ NULL )) {
29672965 return NULL ;
29682966 }
29692967
@@ -2972,13 +2970,12 @@ static SDL_GPUComputePipeline *D3D12_CreateComputePipeline(
29722970 createinfo );
29732971
29742972 if (rootSignature == NULL ) {
2975- SDL_free (bytecode );
29762973 SET_STRING_ERROR_AND_RETURN ("Could not create root signature!" , NULL );
29772974 }
29782975
29792976 D3D12_COMPUTE_PIPELINE_STATE_DESC pipelineDesc ;
2980- pipelineDesc .CS .pShaderBytecode = bytecode ;
2981- pipelineDesc .CS .BytecodeLength = bytecodeSize ;
2977+ pipelineDesc .CS .pShaderBytecode = createinfo -> code ;
2978+ pipelineDesc .CS .BytecodeLength = createinfo -> code_size ;
29822979 pipelineDesc .pRootSignature = rootSignature -> handle ;
29832980 pipelineDesc .CachedPSO .CachedBlobSizeInBytes = 0 ;
29842981 pipelineDesc .CachedPSO .pCachedBlob = NULL ;
@@ -2993,7 +2990,6 @@ static SDL_GPUComputePipeline *D3D12_CreateComputePipeline(
29932990
29942991 if (FAILED (res )) {
29952992 D3D12_INTERNAL_SetError (renderer , "Could not create compute pipeline state" , res );
2996- SDL_free (bytecode );
29972993 return NULL ;
29982994 }
29992995
@@ -3002,7 +2998,6 @@ static SDL_GPUComputePipeline *D3D12_CreateComputePipeline(
30022998
30032999 if (!computePipeline ) {
30043000 ID3D12PipelineState_Release (pipelineState );
3005- SDL_free (bytecode );
30063001 return NULL ;
30073002 }
30083003
0 commit comments