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SDL_RenderDebugText() is no longer blurry when scaled
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include/SDL3/SDL_render.h

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@@ -2788,8 +2788,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int
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* Among these limitations:
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*
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* - It accepts UTF-8 strings, but will only renders ASCII characters.
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* - It has a single, tiny size (8x8 pixels). One can use logical presentation
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* or scaling to adjust it, but it will be blurry.
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* - It has a single, tiny size (8x8 pixels). You can use logical presentation
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* or SDL_SetRenderScale() to adjust it.
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* - It uses a simple, hardcoded bitmap font. It does not allow different font
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* selections and it does not support truetype, for proper scaling.
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* - It does no word-wrapping and does not treat newline characters as a line

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