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SDL_migration.cocci: Fixed a few incorrect function names.
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build-scripts/SDL_migration.cocci

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -116,7 +116,7 @@ expression e;
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@@
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- SDL_JoystickGetDevicePlayerIndex(e)
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+ /* FIXME MIGRATION: check for valid instance */
119-
+ SDL_GetJoystickInstancePlayerIndex(GetJoystickInstanceFromIndex(e))
119+
+ SDL_GetJoystickPlayerIndexForID(GetJoystickInstanceFromIndex(e))
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@@
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expression e;
@@ -130,7 +130,7 @@ expression e;
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@@
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- SDL_JoystickPathForIndex(e)
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+ /* FIXME MIGRATION: check for valid instance */
133-
+ SDL_GetJoystickInstancePath(GetJoystickInstanceFromIndex(e))
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+ SDL_GetJoystickPathForID(GetJoystickInstanceFromIndex(e))
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@@
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expression e;
@@ -144,28 +144,28 @@ expression e;
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@@
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- SDL_GameControllerMappingForDeviceIndex(e)
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+ /* FIXME MIGRATION: check for valid instance */
147-
+ SDL_GetGamepadInstanceMapping(GetJoystickInstanceFromIndex(e))
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+ SDL_GetGamepadMappingForID(GetJoystickInstanceFromIndex(e))
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@@
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expression e;
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@@
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- SDL_GameControllerNameForIndex(e)
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+ /* FIXME MIGRATION: check for valid instance */
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+ SDL_GetGamepadInstanceName(GetJoystickInstanceFromIndex(e))
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+ SDL_GetGamepadNameForID(GetJoystickInstanceFromIndex(e))
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@@
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expression e;
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@@
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- SDL_GameControllerPathForIndex(e)
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+ /* FIXME MIGRATION: check for valid instance */
161-
+ SDL_GetGamepadInstancePath(GetJoystickInstanceFromIndex(e))
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+ SDL_GetGamepadPathForID(GetJoystickInstanceFromIndex(e))
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@@
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expression e;
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@@
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- SDL_GameControllerTypeForIndex(e)
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+ /* FIXME MIGRATION: check for valid instance */
168-
+ SDL_GetGamepadInstanceType(GetJoystickInstanceFromIndex(e))
168+
+ SDL_GetGamepadTypeForID(GetJoystickInstanceFromIndex(e))
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// SDL_Has3DNow() has been removed; there is no replacement.

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