Skip to content

Commit eb7df48

Browse files
committed
gdk: CMake support (Xbox Series X only for now)
1 parent d9af41b commit eb7df48

File tree

1 file changed

+140
-21
lines changed

1 file changed

+140
-21
lines changed

CMakeLists.txt

Lines changed: 140 additions & 21 deletions
Original file line numberDiff line numberDiff line change
@@ -7,6 +7,11 @@ endif()
77
# See docs/release_checklist.md
88
project(SDL3 LANGUAGES C VERSION "3.3.0")
99

10+
if(GDK_GAMING_XBOX)
11+
# FIXME: Setting the standard of individual files doesn't seem to work properly
12+
set(CMAKE_CXX_STANDARD 17)
13+
endif()
14+
1015
if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
1116
set(SDL3_MAINPROJECT ON)
1217
else()
@@ -331,8 +336,8 @@ dep_option(SDL_DISKAUDIO "Support the disk writer audio driver" ON "SD
331336
dep_option(SDL_DUMMYAUDIO "Support the dummy audio driver" ON "SDL_AUDIO" OFF)
332337
dep_option(SDL_DUMMYVIDEO "Use dummy video driver" ON "SDL_VIDEO" OFF)
333338
dep_option(SDL_IBUS "Enable IBus support" ON "${UNIX_SYS}" OFF)
334-
dep_option(SDL_OPENGL "Include OpenGL support" ON "SDL_VIDEO;NOT IOS;NOT VISIONOS;NOT TVOS;NOT WATCHOS" OFF)
335-
dep_option(SDL_OPENGLES "Include OpenGL ES support" ON "SDL_VIDEO;NOT VISIONOS;NOT TVOS;NOT WATCHOS" OFF)
339+
dep_option(SDL_OPENGL "Include OpenGL support" ON "SDL_VIDEO;NOT IOS;NOT VISIONOS;NOT TVOS;NOT WATCHOS;NOT GDK_GAMING_XBOX" OFF)
340+
dep_option(SDL_OPENGLES "Include OpenGL ES support" ON "SDL_VIDEO;NOT VISIONOS;NOT TVOS;NOT WATCHOS;NOT GDK_GAMING_XBOX" OFF)
336341
set_option(SDL_PTHREADS "Use POSIX threads for multi-threading" ${SDL_PTHREADS_DEFAULT})
337342
dep_option(SDL_PTHREADS_SEM "Use pthread semaphores" ON "SDL_PTHREADS" OFF)
338343
dep_option(SDL_OSS "Support the OSS audio API" ${SDL_OSS_DEFAULT} "UNIX_SYS OR RISCOS;SDL_AUDIO" OFF)
@@ -375,8 +380,8 @@ dep_option(SDL_RENDER_D3D12 "Enable the Direct3D 12 render driver" ON "SD
375380
dep_option(SDL_RENDER_METAL "Enable the Metal render driver" ON "SDL_RENDER;${APPLE}" OFF)
376381
dep_option(SDL_RENDER_GPU "Enable the SDL_GPU render driver" ON "SDL_RENDER;SDL_GPU" OFF)
377382
dep_option(SDL_VIVANTE "Use Vivante EGL video driver" ON "${UNIX_SYS};SDL_CPU_ARM32" OFF)
378-
dep_option(SDL_VULKAN "Enable Vulkan support" ON "SDL_VIDEO;ANDROID OR APPLE OR LINUX OR FREEBSD OR WINDOWS" OFF)
379-
dep_option(SDL_RENDER_VULKAN "Enable the Vulkan render driver" ON "SDL_RENDER;SDL_VULKAN" OFF)
383+
dep_option(SDL_VULKAN "Enable Vulkan support" ON "SDL_VIDEO;ANDROID OR APPLE OR LINUX OR FREEBSD OR WINDOWS;NOT GDK_GAMING_XBOX" OFF)
384+
dep_option(SDL_RENDER_VULKAN "Enable the Vulkan render driver" ON "SDL_RENDER;SDL_VULKAN;NOT GDK_GAMING_XBOX" OFF)
380385
dep_option(SDL_METAL "Enable Metal support" ON "APPLE" OFF)
381386
set_option(SDL_OPENVR "Use OpenVR video driver" OFF)
382387
dep_option(SDL_KMSDRM "Use KMS DRM video driver" ${UNIX_SYS} "SDL_VIDEO" OFF)
@@ -385,11 +390,11 @@ set_option(SDL_OFFSCREEN "Use offscreen video driver" ON)
385390
dep_option(SDL_DUMMYCAMERA "Support the dummy camera driver" ON SDL_CAMERA OFF)
386391
option_string(SDL_BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" OFF)
387392
option_string(SDL_FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" OFF)
388-
dep_option(SDL_HIDAPI "Enable the HIDAPI subsystem" ON "NOT VISIONOS" OFF)
393+
dep_option(SDL_HIDAPI "Enable the HIDAPI subsystem" ON "NOT VISIONOS;NOT GDK_GAMING_XBOX" OFF)
389394
dep_option(SDL_HIDAPI_LIBUSB "Use libusb for low level joystick drivers" ON SDL_HIDAPI_LIBUSB_AVAILABLE OFF)
390395
dep_option(SDL_HIDAPI_LIBUSB_SHARED "Dynamically load libusb support" ON "SDL_HIDAPI_LIBUSB;SDL_DEPS_SHARED" OFF)
391396
dep_option(SDL_HIDAPI_JOYSTICK "Use HIDAPI for low level joystick drivers" ON SDL_HIDAPI OFF)
392-
dep_option(SDL_VIRTUAL_JOYSTICK "Enable the virtual-joystick driver" ON SDL_HIDAPI OFF)
397+
dep_option(SDL_VIRTUAL_JOYSTICK "Enable the virtual-joystick driver" ON "SDL_HIDAPI OR GDK_GAMING_XBOX" OFF)
393398
set_option(SDL_LIBUDEV "Enable libudev support" ON)
394399
set_option(SDL_ASAN "Use AddressSanitizer to detect memory errors" OFF)
395400
set_option(SDL_CCACHE "Use Ccache to speed up build" OFF)
@@ -441,6 +446,32 @@ if(SDL_PRESEED)
441446
SDL_Preseed_CMakeCache()
442447
endif()
443448

449+
if(GDK_GAMING_XBOX)
450+
if(GDK_GAMING_XBOX_ONE)
451+
message(STATUS "Building shader blobs (Xbox One)")
452+
execute_process(
453+
COMMAND cmd.exe /Q /c "${SDL3_SOURCE_DIR}/src/render/direct3d12/compile_shaders_xbox.bat ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} one"
454+
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
455+
)
456+
execute_process(
457+
COMMAND cmd.exe /Q /c "${SDL3_SOURCE_DIR}/src/gpu/d3d12/compile_shaders_xbox.bat ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} one"
458+
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
459+
)
460+
elseif(GDK_GAMING_XBOX_SCARLETT)
461+
message(STATUS "Building shader blobs (Xbox Series)")
462+
execute_process(
463+
COMMAND cmd.exe /Q /c "${SDL3_SOURCE_DIR}/src/render/direct3d12/compile_shaders_xbox.bat ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
464+
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
465+
)
466+
execute_process(
467+
COMMAND cmd.exe /Q /c "${SDL3_SOURCE_DIR}/src/gpu/d3d12/compile_shaders_xbox.bat ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
468+
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
469+
)
470+
else()
471+
message(FATAL_ERROR "Unknown Xbox system")
472+
endif()
473+
endif()
474+
444475
if(SDL_SHARED)
445476
add_library(SDL3-shared SHARED)
446477
add_library(SDL3::SDL3-shared ALIAS SDL3-shared)
@@ -1055,6 +1086,10 @@ if(SDL_LIBC)
10551086
strcasestr
10561087
)
10571088
endif()
1089+
if(GDK_GAMING_XBOX)
1090+
list(REMOVE_ITEM symbols_to_check itoa)
1091+
endif()
1092+
10581093
check_library_exists(m pow "" HAVE_LIBM)
10591094
cmake_push_check_state()
10601095
if(HAVE_LIBM)
@@ -1922,6 +1957,9 @@ elseif(WINDOWS)
19221957
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/windows/*.cpp")
19231958
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/windows/*.c")
19241959
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/io/windows/*.c")
1960+
if(GDK_GAMING_XBOX)
1961+
sdl_sources("${SDL3_SOURCE_DIR}/src/main/gdk/SDL_sysmain_runapp.cpp")
1962+
endif()
19251963

19261964
if(TARGET SDL3-shared AND MSVC AND NOT SDL_LIBC)
19271965
# Prevent codegen that would use the VC runtime libraries.
@@ -1955,10 +1993,19 @@ elseif(WINDOWS)
19551993
check_include_file(ddraw.h HAVE_DDRAW_H)
19561994
check_include_file(dsound.h HAVE_DSOUND_H)
19571995
check_include_file(dinput.h HAVE_DINPUT_H)
1996+
check_include_file(dxgi.h HAVE_DXGI_H)
1997+
# FIXME: Not sure why, avoiding the above still keeps "HAVE_DDRAW_H" and friends being 1?
1998+
if(GDK_GAMING_XBOX)
1999+
set(HAVE_D3D9_H 0)
2000+
set(HAVE_D3D11_H 0)
2001+
set(HAVE_DDRAW_H 0)
2002+
set(HAVE_DSOUND_H 0)
2003+
set(HAVE_DINPUT_H 0)
2004+
set(HAVE_DXGI_H 0)
2005+
endif()
19582006
if(SDL_CPU_ARM32) # !!! FIXME: this should probably check if we're !(x86 or x86-64) instead of arm.
19592007
set(HAVE_DINPUT_H 0)
19602008
endif()
1961-
check_include_file(dxgi.h HAVE_DXGI_H)
19622009
cmake_pop_check_state()
19632010
if(HAVE_D3D9_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
19642011
set(HAVE_DIRECTX TRUE)
@@ -1989,6 +2036,10 @@ elseif(WINDOWS)
19892036
static __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
19902037
int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H
19912038
)
2039+
# FIXME: Avoiding the check above still marks it as 1
2040+
if(GDK_GAMING_XBOX)
2041+
set(HAVE_WINDOWS_GAMING_INPUT_H 0)
2042+
endif()
19922043
check_c_source_compiles("
19932044
#include <stdbool.h>
19942045
#define COBJMACROS
@@ -2003,6 +2054,11 @@ elseif(WINDOWS)
20032054
check_include_file(sensorsapi.h HAVE_SENSORSAPI_H)
20042055
check_include_file(shellscalingapi.h HAVE_SHELLSCALINGAPI_H)
20052056
check_include_file(shobjidl_core.h HAVE_SHOBJIDL_CORE_H)
2057+
# FIXME: removing the checks didn't work?
2058+
if(GDK_GAMING_XBOX)
2059+
set(HAVE_ROAPI_H 0)
2060+
set(HAVE_SHELLSCALINGAPI_H 0)
2061+
endif()
20062062
check_c_source_compiles("
20072063
#include <windows.h>
20082064
#include <mfapi.h>
@@ -2034,17 +2090,35 @@ elseif(WINDOWS)
20342090

20352091
CheckOpenVR()
20362092

2037-
if(SDL_RENDER_D3D AND HAVE_D3D9_H)
2093+
if(SDL_RENDER_D3D AND HAVE_D3D9_H AND NOT GDK_GAMING_XBOX)
20382094
set(SDL_VIDEO_RENDER_D3D 1)
20392095
set(HAVE_RENDER_D3D TRUE)
20402096
endif()
2041-
if(SDL_RENDER_D3D11 AND HAVE_D3D11_H)
2097+
if(GDK_GAMING_XBOX)
2098+
set_source_files_properties("${SDL3_SOURCE_DIR}/src/render/direct3d/SDL_render_d3d.c" PROPERTIES LANGUAGE CXX)
2099+
sdl_sources("${SDL3_SOURCE_DIR}/src/video/gdk/SDL_gdktextinput.cpp")
2100+
endif()
2101+
if(SDL_RENDER_D3D11 AND HAVE_D3D11_H AND NOT GDK_GAMING_XBOX)
20422102
set(SDL_VIDEO_RENDER_D3D11 1)
20432103
set(HAVE_RENDER_D3D11 TRUE)
20442104
endif()
20452105
if(SDL_RENDER_D3D12)
20462106
set(SDL_VIDEO_RENDER_D3D12 1)
20472107
set(HAVE_RENDER_D3D12 TRUE)
2108+
if(GDK_GAMING_XBOX)
2109+
set_source_files_properties("${SDL3_SOURCE_DIR}/src/render/direct3d12/SDL_render_d3d12.c" PROPERTIES LANGUAGE CXX)
2110+
sdl_sources("${SDL3_SOURCE_DIR}/src/render/direct3d12/SDL_render_d3d12_xbox.cpp")
2111+
if(GDK_GAMING_XBOX_ONE)
2112+
sdl_sources("${SDL3_SOURCE_DIR}/src/render/direct3d12/SDL_shaders_d3d12_xboxone.cpp")
2113+
# TODO: This should also happen for "SDL_GPU && !(SDL_RENDER)"
2114+
sdl_link_dependency(d3d12 LIBS d3d12_x.lib)
2115+
elseif(GDK_GAMING_XBOX_SCARLETT)
2116+
sdl_sources("${SDL3_SOURCE_DIR}/src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp")
2117+
sdl_link_dependency(d3d12 LIBS d3d12_xs.lib)
2118+
else()
2119+
message(FATAL_ERROR "Unknown Xbox system")
2120+
endif()
2121+
endif()
20482122
endif()
20492123
set(HAVE_SDL_VIDEO TRUE)
20502124
endif()
@@ -2065,23 +2139,34 @@ elseif(WINDOWS)
20652139

20662140
set(HAVE_SDL_THREADS TRUE)
20672141

2068-
if(SDL_SENSOR AND HAVE_SENSORSAPI_H)
2142+
if(SDL_SENSOR AND HAVE_SENSORSAPI_H AND NOT GDK_GAMING_XBOX)
20692143
set(SDL_SENSOR_WINDOWS 1)
20702144
set(HAVE_SDL_SENSORS TRUE)
20712145
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/windows/*.c")
20722146
endif()
20732147

20742148
if(SDL_POWER)
2075-
set(SDL_POWER_WINDOWS 1)
2149+
if(GDK_GAMING_XBOX)
2150+
set(SDL_POWER_HARDWIRED 1)
2151+
else()
2152+
set(SDL_POWER_WINDOWS 1)
2153+
endif()
20762154
sdl_sources("${SDL3_SOURCE_DIR}/src/power/windows/SDL_syspower.c")
20772155
set(HAVE_SDL_POWER TRUE)
20782156
endif()
20792157

20802158
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/windows/*.c")
20812159
set(HAVE_SDL_LOCALE TRUE)
20822160

2083-
set(SDL_FILESYSTEM_WINDOWS 1)
2084-
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/windows/*.c")
2161+
if(NOT GDK_GAMING_XBOX)
2162+
set(SDL_FILESYSTEM_WINDOWS 1)
2163+
endif()
2164+
file(GLOB SDL3_WIN_FILESYSTEM_FILES "${SDL3_SOURCE_DIR}/src/filesystem/windows/*.c")
2165+
if(GDK_GAMING_XBOX)
2166+
list(REMOVE_ITEM SDL3_WIN_FILESYSTEM_FILES "${SDL3_SOURCE_DIR}/src/filesystem/windows/SDL_sysfilesystem.c")
2167+
sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/gdk/SDL_sysfilesystem.cpp")
2168+
endif()
2169+
sdl_glob_sources("${SDL3_WIN_FILESYSTEM_FILES}")
20852170
set(HAVE_SDL_FILESYSTEM TRUE)
20862171

20872172
set(SDL_FSOPS_WINDOWS 1)
@@ -2094,7 +2179,14 @@ elseif(WINDOWS)
20942179
set(HAVE_SDL_STORAGE 1)
20952180

20962181
# Libraries for Win32 native and MinGW
2097-
sdl_link_dependency(base LIBS kernel32 user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32)
2182+
if(GDK_GAMING_XBOX)
2183+
add_link_options("/NODEFAULTLIB")
2184+
# Needed to inherit base dependencies, specifically to link XblInitialize correctly
2185+
set(CMAKE_CXX_STANDARD_LIBRARIES "$(CMAKE_CXX_STANDARD_LIBRARIES) %(AdditionalDependencies) ")
2186+
sdl_link_dependency(base LIBS xgameplatform xgameruntime xmem pixevt)
2187+
else()
2188+
sdl_link_dependency(base LIBS kernel32 user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32)
2189+
endif()
20982190

20992191
set(SDL_TIME_WINDOWS 1)
21002192
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/windows/*.c")
@@ -2109,6 +2201,10 @@ elseif(WINDOWS)
21092201
set(HAVE_SDL_LOADSO TRUE)
21102202

21112203
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/windows/*.c")
2204+
if(GDK_GAMING_XBOX)
2205+
sdl_sources("${SDL3_SOURCE_DIR}/src/core/gdk/SDL_gdk.cpp")
2206+
# sdl_sources("${SDL3_SOURCE_DIR}/src/core/windows/pch_cpp.cpp")
2207+
endif()
21122208

21132209
if(SDL_VIDEO)
21142210
if(SDL_OPENGL)
@@ -2134,8 +2230,10 @@ elseif(WINDOWS)
21342230
endif()
21352231
endif()
21362232

2137-
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/tray/windows/*.c")
2138-
set(HAVE_SDL_TRAY TRUE)
2233+
if(NOT GDK_GAMING_XBOX)
2234+
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/tray/windows/*.c")
2235+
set(HAVE_SDL_TRAY TRUE)
2236+
endif()
21392237
endif()
21402238

21412239
if(SDL_HIDAPI)
@@ -2144,30 +2242,47 @@ elseif(WINDOWS)
21442242

21452243
if(SDL_JOYSTICK)
21462244
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/windows/*.c")
2245+
if (GDK_GAMING_XBOX)
2246+
set_source_files_properties("${SDL3_SOURCE_DIR}/src/joystick/windows/SDL_windowsjoystick.c" PROPERTIES LANGUAGE CXX CXX_STANDARD 17)
2247+
set_source_files_properties("${SDL3_SOURCE_DIR}/src/joystick/windows/SDL_xinputjoystick.c" PROPERTIES LANGUAGE CXX CXX_STANDARD 17)
2248+
sdl_sources("${SDL3_SOURCE_DIR}/src/joystick/gdk/SDL_gameinputjoystick.c")
2249+
endif()
21472250

2148-
set(SDL_JOYSTICK_RAWINPUT 1)
2251+
if(NOT GDK_GAMING_XBOX)
2252+
set(SDL_JOYSTICK_RAWINPUT 1)
2253+
endif()
21492254
if(HAVE_DINPUT_H)
21502255
set(SDL_JOYSTICK_DINPUT 1)
21512256
sdl_link_dependency(joystick LIBS dinput8)
21522257
endif()
2153-
if(HAVE_XINPUT_H)
2258+
if(HAVE_XINPUT_H AND NOT GDK_GAMING_XBOX)
21542259
set(SDL_JOYSTICK_XINPUT 1)
21552260
set(HAVE_XINPUT TRUE)
21562261
endif()
2157-
if(HAVE_WINDOWS_GAMING_INPUT_H)
2262+
if(GDK_GAMING_XBOX)
2263+
set_source_files_properties("${SDL3_SOURCE_DIR}/src/core/windows/SDL_xinput.c" PROPERTIES LANGUAGE CXX CXX_STANDARD 17)
2264+
endif()
2265+
if(HAVE_WINDOWS_GAMING_INPUT_H AND NOT GDK_GAMING_XBOX)
21582266
set(SDL_JOYSTICK_WGI 1)
21592267
endif()
21602268
if(HAVE_GAMEINPUT_H)
21612269
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/gdk/*.cpp")
21622270
set(SDL_JOYSTICK_GAMEINPUT 1)
21632271
endif()
2272+
if(GDK_GAMING_DESKTOP OR GDK_GAMING_XBOX)
2273+
set(SDL_GDK_TEXTINPUT 1)
2274+
set(SDL_DISABLE_WINDOWS_IME 1)
2275+
endif()
21642276
set(HAVE_SDL_JOYSTICK TRUE)
21652277

21662278
if(SDL_HAPTIC)
21672279
if(HAVE_DINPUT_H)
21682280
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/windows/*.c")
21692281
set(SDL_HAPTIC_DINPUT 1)
21702282
set(HAVE_SDL_HAPTIC TRUE)
2283+
if(GDK_GAMING_XBOX)
2284+
set_source_files_properties("${SDL3_SOURCE_DIR}/src/haptic/windows/SDL_windowshaptic.c" PROPERTIES LANGUAGE CXX CXX_STANDARD 17)
2285+
endif()
21712286
endif()
21722287
endif()
21732288
endif()
@@ -3041,7 +3156,7 @@ if (SDL_DIALOG)
30413156
elseif(HAIKU)
30423157
sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/haiku/SDL_haikudialog.cc)
30433158
set(HAVE_SDL_DIALOG TRUE)
3044-
elseif(WINDOWS)
3159+
elseif(WINDOWS AND NOT GDK_GAMING_XBOX)
30453160
sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/windows/SDL_windowsdialog.c)
30463161
set(HAVE_SDL_DIALOG TRUE)
30473162
elseif(MACOS)
@@ -3051,7 +3166,7 @@ if (SDL_DIALOG)
30513166
endif()
30523167

30533168
sdl_sources("${SDL3_SOURCE_DIR}/src/process/SDL_process.c")
3054-
if(WINDOWS)
3169+
if(WINDOWS AND NOT GDK_GAMING_XBOX)
30553170
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/process/windows/*.c")
30563171
set(SDL_PROCESS_WINDOWS 1)
30573172
set(HAVE_SDL_PROCESS TRUE)
@@ -3120,6 +3235,10 @@ if(SDL_GPU)
31203235
endif()
31213236
if(WINDOWS)
31223237
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/gpu/d3d12/*.c")
3238+
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/gpu/d3d12/*.cpp")
3239+
if(GDK_GAMING_XBOX)
3240+
set_source_files_properties("${SDL3_SOURCE_DIR}/src/gpu/d3d12/SDL_gpu_d3d12.c" PROPERTIES LANGUAGE CXX CXX_STANDARD 17)
3241+
endif()
31233242
set(SDL_GPU_D3D12 1)
31243243
set(HAVE_SDL_GPU TRUE)
31253244
endif()

0 commit comments

Comments
 (0)