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Correct the texture format used for the N-Gage (#13192)
1 parent 685f172 commit f2bcfe3

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-2
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2 files changed

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src/render/ngage/SDL_render_ngage.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -119,7 +119,7 @@ static bool NGAGE_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
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renderer->window = window;
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renderer->internal = phdata;
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122-
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB4444);
122+
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB4444);
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SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 1024);
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SDL_SetHintWithPriority(SDL_HINT_RENDER_LINE_METHOD, "2", SDL_HINT_OVERRIDE);
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src/video/ngage/SDL_ngagevideo.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -105,7 +105,7 @@ static bool NGAGE_VideoInit(SDL_VideoDevice *device)
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phdata->mode.w = 176;
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phdata->mode.h = 208;
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phdata->mode.refresh_rate = 60.0f;
108-
phdata->mode.format = SDL_PIXELFORMAT_ARGB4444;
108+
phdata->mode.format = SDL_PIXELFORMAT_XRGB4444;
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phdata->display.name = "N-Gage";
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phdata->display.desktop_mode = phdata->mode;

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