@@ -111,7 +111,7 @@ extern SDL_DECLSPEC bool SDLCALL NET_Init(void);
111111 *
112112 * \since This function is available since SDL_Net 3.0.0.
113113 *
114- * \sa NET_Quit
114+ * \sa NET_Init
115115 */
116116extern SDL_DECLSPEC void SDLCALL NET_Quit (void );
117117
@@ -163,7 +163,7 @@ extern SDL_DECLSPEC NET_Address * SDLCALL NET_ResolveHostname(const char *host);
163163 * Block until an address is resolved.
164164 *
165165 * The NET_Address objects returned by NET_ResolveHostname take time to do
166- * their work, so it is does so _asynchronously_ instead of making your
166+ * their work, so it does so _asynchronously_ instead of making your
167167 * program wait an indefinite amount of time.
168168 *
169169 * However, if you want your program to sleep until the address resolution is
@@ -205,7 +205,7 @@ extern SDL_DECLSPEC int SDLCALL NET_WaitUntilResolved(NET_Address *address, Sint
205205 * Check if an address is resolved, without blocking.
206206 *
207207 * The NET_Address objects returned by NET_ResolveHostname take time to do
208- * their work, so it is does so _asynchronously_ instead of making your
208+ * their work, so it does so _asynchronously_ instead of making your
209209 * program wait an indefinite amount of time.
210210 *
211211 * This function allows you to check the progress of that work without
@@ -485,7 +485,7 @@ extern SDL_DECLSPEC NET_StreamSocket * SDLCALL NET_CreateClient(NET_Address *add
485485 * Block until a stream socket has connected to a server.
486486 *
487487 * The NET_StreamSocket objects returned by NET_CreateClient take time to do
488- * their work, so it is does so _asynchronously_ instead of making your
488+ * their work, so it does so _asynchronously_ instead of making your
489489 * program wait an indefinite amount of time.
490490 *
491491 * However, if you want your program to sleep until the connection is
@@ -663,7 +663,7 @@ extern SDL_DECLSPEC NET_Address * SDLCALL NET_GetStreamSocketAddress(NET_StreamS
663663 * Check if a stream socket is connected, without blocking.
664664 *
665665 * The NET_StreamSocket objects returned by NET_CreateClient take time to do
666- * negotiate a connection to a server, so it is does so _asynchronously_
666+ * negotiate a connection to a server, so it does so _asynchronously_
667667 * instead of making your program wait an indefinite amount of time.
668668 *
669669 * This function allows you to check the progress of that work without
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