@@ -510,7 +510,7 @@ static SDL_INLINE void BG_Blended_Opaque_SDF(const TTF_Image *image, Uint32 *des
510510 /* *INDENT-OFF* */
511511 DUFFS_LOOP4 (
512512 d = * dst ;
513- s = * src ++ << 24 ;
513+ s = (( Uint32 ) * src ++ ) << 24 ;
514514 if (s > d ) {
515515 * dst = s ;
516516 }
@@ -564,7 +564,7 @@ static SDL_INLINE void BG_Blended_Opaque(const TTF_Image *image, Uint32 *destina
564564 while (height -- ) {
565565 /* *INDENT-OFF* */
566566 DUFFS_LOOP4 (
567- * dst ++ |= * src ++ << 24 ;
567+ * dst ++ |= (( Uint32 ) * src ++ ) << 24 ;
568568 , width );
569569 /* *INDENT-ON* */
570570 src += srcskip ;
@@ -605,10 +605,10 @@ static SDL_INLINE void BG_Blended_Opaque_32(const TTF_Image *image, Uint32 *dest
605605 while (height -- ) {
606606 /* *INDENT-OFF* */
607607 DUFFS_LOOP4 (
608- * dst ++ |= * src ++ << 24 ;
609- * dst ++ |= * src ++ << 24 ;
610- * dst ++ |= * src ++ << 24 ;
611- * dst ++ |= * src ++ << 24 ;
608+ * dst ++ |= (( Uint32 ) * src ++ ) << 24 ;
609+ * dst ++ |= (( Uint32 ) * src ++ ) << 24 ;
610+ * dst ++ |= (( Uint32 ) * src ++ ) << 24 ;
611+ * dst ++ |= (( Uint32 ) * src ++ ) << 24 ;
612612 , width );
613613 /* *INDENT-ON* */
614614 src += srcskip ;
@@ -1574,7 +1574,7 @@ static SDL_Surface *Create_Surface_Blended(int width, int height, SDL_Color fg,
15741574 bgcolor = (fg .r << 16 ) | (fg .g << 8 ) | fg .b ;
15751575
15761576 /* Underline/Strikethrough color style */
1577- * color = bgcolor | (fg .a << 24 );
1577+ * color = bgcolor | (( Uint32 ) fg .a << 24 );
15781578
15791579 /* Create the target surface if required */
15801580 if (width != 0 ) {
@@ -1598,10 +1598,10 @@ static SDL_Surface* Create_Surface_LCD(int width, int height, SDL_Color fg, SDL_
15981598 Uint32 bgcolor ;
15991599
16001600 /* Background color */
1601- bgcolor = (bg .a << 24 ) | (bg .r << 16 ) | (bg .g << 8 ) | bg .b ;
1601+ bgcolor = ((( Uint32 ) bg .a ) << 24 ) | (bg .r << 16 ) | (bg .g << 8 ) | bg .b ;
16021602
16031603 /* Underline/Strikethrough color style */
1604- * color = (bg .a << 24 ) | (fg .r << 16 ) | (fg .g << 8 ) | fg .b ;
1604+ * color = ((( Uint32 ) bg .a ) << 24 ) | (fg .r << 16 ) | (fg .g << 8 ) | fg .b ;
16051605
16061606 /* Create the target surface if required */
16071607 if (width != 0 ) {
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