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Is there a way free the draw sequence returned by TTF_GetGPUTextDrawData? #605

@JanWosnitza

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@JanWosnitza

In SDL_gpu_textengine.c is a function DestroyDrawSequence which does clean it up.
But I can't find any function in the public API.

I copied DestroyDrawSequence to free the returned instances and at least it doesn't crash, so I guess that's the correct thing to do.

What am I missing?

Cheers,
Jan

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