We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
1 parent 9d4a969 commit 4eda8abCopy full SHA for 4eda8ab
CMakeLists.txt
@@ -4,7 +4,7 @@
4
5
cmake_minimum_required(VERSION 3.0.0)
6
project(sdl12_compat
7
- VERSION 1.2.63
+ VERSION 1.2.64
8
LANGUAGES C)
9
10
option(SDL12TESTS "Enable to build SDL-1.2 test programs" ON)
@@ -33,7 +33,7 @@ if(APPLE)
33
# Xcode project file uses 1.0.0, but it's more compatible to use the
34
# higher version.
35
set(DYLIB_COMPAT_VERSION 12.0.0 CACHE STRING "library compatibility version")
36
- set(DYLIB_CURRENT_VERSION 12.63.0 CACHE STRING "library current version")
+ set(DYLIB_CURRENT_VERSION 12.64.0 CACHE STRING "library current version")
37
include_directories("/opt/X11/include") # hack.
38
if(CMAKE_VERSION VERSION_LESS 3.9)
39
else()
include/SDL/SDL_version.h
@@ -33,7 +33,7 @@ real SDL-1.2 available to you. */
/* We bumped the patchlevel to 50 for sdl12-compat */
#define SDL_MAJOR_VERSION 1
#define SDL_MINOR_VERSION 2
-#define SDL_PATCHLEVEL 63
+#define SDL_PATCHLEVEL 64
typedef struct SDL_version
{
src/Makefile.darwin
@@ -18,7 +18,7 @@ CFLAGS = -mmacosx-version-min=10.6 -fPIC -O3 -Wall
18
LDFLAGS = -mmacosx-version-min=10.6 -dynamiclib -Wl,-undefined,error -Wl,-single_module
19
#LDFLAGS+= -Wl,-headerpad_max_install_names
20
LDFLAGS+= -Wl,-install_name,"/usr/local/lib/$(DYLIB)"
21
-LDFLAGS+= -Wl,-compatibility_version,1.0 -Wl,-current_version,12.63
+LDFLAGS+= -Wl,-compatibility_version,1.0 -Wl,-current_version,12.64
22
LDLIBS = -Wl,-framework,AppKit
23
# this is needed for x86_64 - cross-gcc might not add it.
24
#LDLIBS += -Wl,-lbundle1.o
src/Makefile.linux
@@ -16,7 +16,7 @@ LDFLAGS = -shared -Wl,-soname,libSDL-1.2.so.0
16
LDFLAGS+= -Wl,--no-undefined
17
LDLIBS = -ldl
-SHLIB = libSDL-1.2.so.1.2.63
+SHLIB = libSDL-1.2.so.1.2.64
OBJ = SDL12_compat.o
src/Makefile.os2
@@ -5,7 +5,7 @@
!endif
DLLNAME = SDL12
-VERSION = 1.2.63
+VERSION = 1.2.64
# change SDL2INC to point to the SDL2 headers
11
SDL2INC = include
src/Makefile.w32
DLLNAME = SDL
src/SDL12_compat.c
@@ -28,7 +28,7 @@
28
* should be way ahead of what SDL-1.2 Classic would report, so apps can
29
* decide if they're running under the compat layer, if they really care.
30
*/
31
-#define SDL12_COMPAT_VERSION 63
+#define SDL12_COMPAT_VERSION 64
32
#include <stdarg.h>
#include <limits.h>
src/version.rc
@@ -3,8 +3,8 @@
3
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
VS_VERSION_INFO VERSIONINFO
- FILEVERSION 1,2,63,0
- PRODUCTVERSION 1,2,63,0
+ FILEVERSION 1,2,64,0
+ PRODUCTVERSION 1,2,64,0
FILEFLAGSMASK 0x3fL
FILEFLAGS 0x0L
FILEOS 0x40004L
@@ -17,12 +17,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "SDL\0"
- VALUE "FileVersion", "1, 2, 63, 0\0"
+ VALUE "FileVersion", "1, 2, 64, 0\0"
VALUE "InternalName", "SDL\0"
VALUE "LegalCopyright", "Copyright (C) 2022 Sam Lantinga\0"
VALUE "OriginalFilename", "SDL.dll\0"
VALUE "ProductName", "Simple DirectMedia Layer 1.2 wrapper\0"
25
- VALUE "ProductVersion", "1, 2, 63, 0\0"
+ VALUE "ProductVersion", "1, 2, 64, 0\0"
26
END
27
BLOCK "VarFileInfo"
0 commit comments