Quake2 built from http://svn.icculus.org/quake2/trunk with only SDL options
enabled in Makefile and run with ./quake2 +set vid_ref softsdl gives funky
colors in video when run against sdl12-compat, like bad palette usage. Real
SDL1.2 is OK. (Note that the sdlquake binary coredumps, so use the quake2
binary.) Curiously the pcx screenshot taken with F12 key looks OK, therefore
the attached shot is taken using Gnome functionalities.
