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Description
In my game, I draw a menu background, and then a menu overlay with a scale up/down animation using SDL_RenderSetScale:
Rect viewport = Rect_new(CANVAS_X, CANVAS_Y, CANVAS_W, CANVAS_H);
setViewport(viewport);
SDL_SetRenderDrawColor(core.ren, 0, 0, 0, state.darken);
SDL_RenderFillRect(core.ren, NULL);
setViewport(Rect_lerpSize(viewport, state.scale));
SDL_RenderSetScale(core.ren, state.scale, state.scale);
...setViewport directly calls SDL_RenderSetViewport with the global renderer.
On original SDL2, this code worked fine. The menu background got rendered with regular scale and then the overlay with a scaling animation. With sdl2-compat, it seems to apply the SDL_RenderSetScale call to everything rendered in that frame, instead of only the subsequent render calls.
Expected outcome (with original SDL2):
demo.mp4
What I get with sdl2-compat:
2025-03-23.16-08-47.mp4
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