Skip to content

Commit 85ef058

Browse files
committed
revise README again
1 parent 464030f commit 85ef058

File tree

1 file changed

+16
-18
lines changed

1 file changed

+16
-18
lines changed

README.md

Lines changed: 16 additions & 18 deletions
Original file line numberDiff line numberDiff line change
@@ -1,16 +1,12 @@
11
# vipsdisp
22

3-
This program displays an image with libvips and gtk4. It can display huge
4-
(many, many GB) images quickly and without using much memory. It supports
5-
many scientific and technical image formats, including TIFF, WEBP, JP2K,
6-
JXL, AVIF, HEIC, PNG, JPEG, SVS, MRXS, OpenEXR, GIF, PDF, SVG, FITS, Matlab,
7-
NIfTI, Analyze, etc. It supports pixel types from 1 bit mono to 128-bit
8-
double precision complex.
9-
10-
All of the UI can make finding the details of image display in the sourcecode
11-
difficult. See [vipsdisp-tiny](https://github.com/libvips/vipsdisp-tiny) for
12-
a minimal example --- that's a libvips image viewer in about 300 lines of
13-
very commented C.
3+
Vipsdisp can display huge (many, many gigabyte) images quickly and without
4+
using much memory. As well as the usual PNG, JPG, TIF, PDF, SVG, WEBP,
5+
JP2, JXL and GIF, it supports many scientific and technical image formats,
6+
including RAW, SVS, MRXS, OpenEXR, FITS, Matlab, NIfTI, Analyze, and
7+
PFM. Vipsdisp supports pixel types from 1 bit mono to 128-bit double precision
8+
complex, you can convert image formats, it support copy-paste and drag-drop,
9+
and it has a range of useful visualisation tools and display modes.
1410

1511
The vipsdisp image widget is [used by the image processing spreadsheet
1612
nip4](https://github.com/jcupitt/nip4) for image display, so that might be
@@ -57,13 +53,15 @@ flatpak install flathub org.libvips.vipsdisp
5753
computed in the background by a pool of workers. The interface stays live
5854
even under very heavy load.
5955

60-
* It keeps a sparse pyramid of computed tiles as textures on the GPU. Each
61-
frame,
62-
it computes the set of visible tiles, and then the GPU scales, positions and
63-
composites just those tiles to the screen. CPU load should be low (except
64-
for the background workers heh). Hold down i (for "in") or + to do a smooth
65-
zoom on the cursor. If you press "d" it toggles a debug display mode which
66-
shows the tiles being computed.
56+
* It keeps a sparse pyramid of computed tiles as textures on the GPU. Each
57+
frame, it computes the set of visible tiles, and then the GPU scales,
58+
positions and composites just those tiles to the screen. CPU load should
59+
be low (except for the background workers heh). Hold down i (for "in")
60+
or + to do a smooth zoom on the cursor. If you press "d" it toggles a
61+
debug display mode which shows the tiles being computed.
62+
63+
* It supports high-DPI displays, so selecting 1:1 zoom will map one image
64+
pixel to one display hardware pixel.
6765

6866
* Select *Display control bar* from the top-right menu and a useful
6967
set of visualization options appear. It supports four main display modes:

0 commit comments

Comments
 (0)