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whitespace tidy-up in sound_coreaudio.c
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+7
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src/sound_coreaudio.c

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -16,7 +16,7 @@ static AudioUnit au;
1616

1717
#ifndef HAVE_AUDIOUNIT_AUDIOCOMPONENT_H
1818
#define AudioComponent Component
19-
#define AudioComponentDescription ComponentDescription
19+
#define AudioComponentDescription ComponentDescription
2020
#define AudioComponentFindNext FindNextComponent
2121
#define AudioComponentInstanceNew OpenAComponent
2222
#define AudioComponentInstanceDispose CloseComponent
@@ -162,7 +162,7 @@ static int init(struct options *options)
162162
ad.mBytesPerPacket = ad.mBytesPerFrame;
163163
ad.mFramesPerPacket = 1;
164164

165-
packet_size = ad.mFramesPerPacket * ad.mChannelsPerFrame *
165+
packet_size = ad.mFramesPerPacket * ad.mChannelsPerFrame *
166166
(ad.mBitsPerChannel / 8);
167167

168168
cd.componentType = kAudioUnitType_Output;
@@ -190,17 +190,17 @@ static int init(struct options *options)
190190
goto err1;
191191

192192
chunk_size = max_frames;
193-
num_chunks = (options->rate * ad.mBytesPerFrame * latency / 1000
193+
num_chunks = (options->rate * ad.mBytesPerFrame * latency / 1000
194194
+ chunk_size - 1) / chunk_size;
195-
buffer_len = (num_chunks + 1) * chunk_size;
195+
buffer_len = (num_chunks + 1) * chunk_size;
196196
if ((buffer = calloc(num_chunks + 1, chunk_size)) == NULL)
197197
goto err;
198198

199199
rc.inputProc = render_proc;
200200
rc.inputProcRefCon = 0;
201201

202-
buf_read_pos = 0;
203-
buf_write_pos = 0;
202+
buf_read_pos = 0;
203+
buf_write_pos = 0;
204204
paused = 1;
205205

206206
if ((status = AudioUnitSetProperty(au,
@@ -231,7 +231,7 @@ static void play(void *b, int i)
231231
delay_ms(100);
232232

233233
while (i) {
234-
if ((j = write_buffer(b, i)) > 0) {
234+
if ((j = write_buffer(b, i)) > 0) {
235235
i -= j;
236236
b += j;
237237
} else

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