|
1 | 1 | set -e # bail upon first error
|
2 | 2 |
|
3 |
| -pushd ../bindings/bin |
4 | 3 | BIN_OUTPUT_DIRECTORY=`pwd`
|
| 4 | +BUILD_DIR=${BIN_OUTPUT_DIRECTORY}/build |
| 5 | + |
| 6 | +mkdir -p $BUILD_DIR |
| 7 | + |
| 8 | +pushd $BUILD_DIR |
5 | 9 | rm -rf LDKFramework*
|
6 | 10 | popd
|
7 | 11 |
|
8 |
| -pushd ./LDKFramework |
| 12 | +# As of clang 13, the `13.0` in the target `x86_64-apple-ios13.0-macabi` is dropped. |
| 13 | +# However, in cc-rs, it is still hard-coded that way (https://github.com/rust-lang/cc-rs/pull/678). |
| 14 | +# The only way for this script to run completely (i.e. include Mac Catalyst) is to switch to a version of Xcode |
| 15 | +# that uses clang 12 (13.2.1 being the latest). Should be resolved after https://github.com/rust-lang/cc-rs/pull/678 |
| 16 | +sudo xcode-select -s /Applications/Xcode\ 13.2.1.app/Contents/Developer/ |
9 | 17 |
|
10 |
| -# Build for both iOS and iOS Simulator |
11 |
| -xcodebuild archive -scheme LDKFramework -destination "generic/platform=iOS" -archivePath ${BIN_OUTPUT_DIRECTORY}/LDKFramework-iOS ENABLE_BITCODE=NO CLANG_ADDRESS_SANITIZER=NO CLANG_ADDRESS_SANITIZER_ALLOW_ERROR_RECOVERY=NO CLANG_ADDRESS_SANITIZER_USE_AFTER_SCOPE=NO SKIP_INSTALL=NO BUILD_LIBRARY_FOR_DISTRIBUTION=YES |
12 |
| -xcodebuild archive -scheme LDKFramework -destination "generic/platform=iOS Simulator" -archivePath ${BIN_OUTPUT_DIRECTORY}/LDKFramework-Sim CLANG_ADDRESS_SANITIZER=NO CLANG_ADDRESS_SANITIZER_ALLOW_ERROR_RECOVERY=NO CLANG_ADDRESS_SANITIZER_USE_AFTER_SCOPE=NO SKIP_INSTALL=NO BUILD_LIBRARY_FOR_DISTRIBUTION=YES |
| 18 | +rm -f LDK/libldk.a |
| 19 | +# Build for iOS |
| 20 | +xcodebuild archive \ |
| 21 | + -scheme LDKFramework \ |
| 22 | + -workspace 'LDKFramework.xcworkspace' \ |
| 23 | + -destination 'generic/platform=iOS' \ |
| 24 | + -archivePath ${BUILD_DIR}/LDKFramework-iOS \ |
| 25 | + ENABLE_BITCODE=NO \ |
| 26 | + CLANG_ADDRESS_SANITIZER=NO CLANG_ADDRESS_SANITIZER_ALLOW_ERROR_RECOVERY=NO CLANG_ADDRESS_SANITIZER_USE_AFTER_SCOPE=NO \ |
| 27 | + SKIP_INSTALL=NO BUILD_LIBRARY_FOR_DISTRIBUTION=YES |
13 | 28 |
|
14 |
| -popd |
| 29 | +rm -f LDK/libldk.a |
| 30 | +# Build for iOS Simulator |
| 31 | +xcodebuild archive \ |
| 32 | + -scheme LDKFramework \ |
| 33 | + -workspace 'LDKFramework.xcworkspace' \ |
| 34 | + -destination 'generic/platform=iOS Simulator' \ |
| 35 | + -archivePath ${BUILD_DIR}/LDKFramework-Sim \ |
| 36 | + ENABLE_BITCODE=NO \ |
| 37 | + CLANG_ADDRESS_SANITIZER=NO CLANG_ADDRESS_SANITIZER_ALLOW_ERROR_RECOVERY=NO CLANG_ADDRESS_SANITIZER_USE_AFTER_SCOPE=NO \ |
| 38 | + SKIP_INSTALL=NO BUILD_LIBRARY_FOR_DISTRIBUTION=YES |
| 39 | + |
| 40 | +rm -f LDK/libldk.a |
| 41 | +# Build for OS X Darwin |
| 42 | +xcodebuild archive \ |
| 43 | + -scheme LDKFramework_Mac \ |
| 44 | + -workspace 'LDKFramework.xcworkspace' \ |
| 45 | + -destination 'generic/platform=OS X' \ |
| 46 | + -archivePath ${BUILD_DIR}/LDKFramework-Darwin \ |
| 47 | + ENABLE_BITCODE=NO \ |
| 48 | + CLANG_ADDRESS_SANITIZER=NO CLANG_ADDRESS_SANITIZER_ALLOW_ERROR_RECOVERY=NO CLANG_ADDRESS_SANITIZER_USE_AFTER_SCOPE=NO \ |
| 49 | + SKIP_INSTALL=NO BUILD_LIBRARY_FOR_DISTRIBUTION=YES |
| 50 | + |
| 51 | +rm -f LDK/libldk.a |
| 52 | +# Build for macOS Catalyst |
| 53 | +xcodebuild archive \ |
| 54 | + -scheme LDKFramework \ |
| 55 | + -workspace 'LDKFramework.xcworkspace' \ |
| 56 | + -destination 'generic/platform=macOS' \ |
| 57 | + -archivePath ${BUILD_DIR}/LDKFramework-Catalyst \ |
| 58 | + ENABLE_BITCODE=NO \ |
| 59 | + CLANG_ADDRESS_SANITIZER=NO CLANG_ADDRESS_SANITIZER_ALLOW_ERROR_RECOVERY=NO CLANG_ADDRESS_SANITIZER_USE_AFTER_SCOPE=NO \ |
| 60 | + SKIP_INSTALL=NO BUILD_LIBRARY_FOR_DISTRIBUTION=YES |
| 61 | + |
| 62 | +xcodebuild -create-xcframework \ |
| 63 | + -framework ${BUILD_DIR}/LDKFramework-iOS.xcarchive/Products/Library/Frameworks/LDKFramework.framework \ |
| 64 | + -framework ${BUILD_DIR}/LDKFramework-Sim.xcarchive/Products/Library/Frameworks/LDKFramework.framework \ |
| 65 | + -framework ${BUILD_DIR}/LDKFramework-Darwin.xcarchive/Products/Library/Frameworks/LDKFramework_Mac.framework \ |
| 66 | + -framework ${BUILD_DIR}/LDKFramework-Catalyst.xcarchive/Products/Library/Frameworks/LDKFramework.framework \ |
| 67 | + -output ${BUILD_DIR}/LDKFramework.xcframework |
15 | 68 |
|
16 |
| -ARCH=$(uname -m) |
17 |
| -if [ "$ARCH" != "arm64" ]; then |
18 |
| - pushd ./LDKFramework_Mac |
19 |
| - xcodebuild archive -scheme LDKFramework -destination "platform=macOS,arch=x86_64,variant=Mac Catalyst" -archivePath ${BIN_OUTPUT_DIRECTORY}/LDKFramework-macOS ENABLE_BITCODE=NO ONLY_ACTIVE_ARCH=YES SKIP_INSTALL=NO BUILD_LIBRARY_FOR_DISTRIBUTION=YES |
20 |
| - popd |
21 |
| - |
22 |
| - xcodebuild -create-xcframework \ |
23 |
| - -framework ${BIN_OUTPUT_DIRECTORY}/LDKFramework-iOS.xcarchive/Products/Library/Frameworks/LDKFramework.framework \ |
24 |
| - -framework ${BIN_OUTPUT_DIRECTORY}/LDKFramework-Sim.xcarchive/Products/Library/Frameworks/LDKFramework.framework \ |
25 |
| - -framework ${BIN_OUTPUT_DIRECTORY}/LDKFramework-macOS.xcarchive/Products/Library/Frameworks/LDKFramework.framework \ |
26 |
| - -output ${BIN_OUTPUT_DIRECTORY}/LDKFramework.xcframework |
27 |
| - |
28 |
| - xcodebuild -create-xcframework \ |
29 |
| - -framework ${BIN_OUTPUT_DIRECTORY}/LDKFramework-iOS.xcarchive/Products/Library/Frameworks/LDKFramework.framework \ |
30 |
| - -framework ${BIN_OUTPUT_DIRECTORY}/LDKFramework-macOS.xcarchive/Products/Library/Frameworks/LDKFramework.framework \ |
31 |
| - -output ${BIN_OUTPUT_DIRECTORY}/LDKFramework-no-simulator.xcframework |
32 |
| - |
33 |
| - |
34 |
| - xcodebuild -create-xcframework \ |
35 |
| - -framework ${BIN_OUTPUT_DIRECTORY}/LDKFramework-macOS.xcarchive/Products/Library/Frameworks/LDKFramework.framework \ |
36 |
| - -output ${BIN_OUTPUT_DIRECTORY}/LDKFramework-only-macOS.xcframework |
37 |
| - |
38 |
| - xcodebuild -create-xcframework \ |
39 |
| - -framework ${BIN_OUTPUT_DIRECTORY}/LDKFramework-iOS.xcarchive/Products/Library/Frameworks/LDKFramework.framework \ |
40 |
| - -framework ${BIN_OUTPUT_DIRECTORY}/LDKFramework-Sim.xcarchive/Products/Library/Frameworks/LDKFramework.framework \ |
41 |
| - -output ${BIN_OUTPUT_DIRECTORY}/LDKFramework-no-macOS.xcframework |
42 |
| -else |
43 |
| - xcodebuild -create-xcframework \ |
44 |
| - -framework ${BIN_OUTPUT_DIRECTORY}/LDKFramework-iOS.xcarchive/Products/Library/Frameworks/LDKFramework.framework \ |
45 |
| - -framework ${BIN_OUTPUT_DIRECTORY}/LDKFramework-Sim.xcarchive/Products/Library/Frameworks/LDKFramework.framework \ |
46 |
| - -output ${BIN_OUTPUT_DIRECTORY}/LDKFramework.xcframework |
47 |
| -fi |
| 69 | +# Switch back to default version of Xcode (presumably latest) |
| 70 | +sudo xcode-select -s /Applications/Xcode.app/Contents/Developer/ |
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