@@ -737,11 +737,10 @@ void localdumpReflection()
737737#endif
738738
739739 //Boop: Cache the editor hotkeys so we can keep consistency with whatever is in the settings.cfg file.
740- internal static KeyCodeExtended HotkeyEditor_toggleSymModePrimary ; // = GameSettings.Editor_toggleSymMode.primary;
741- internal static KeyCodeExtended HotkeyEditor_toggleSymModeSecondary ; // = GameSettings.Editor_toggleSymMode.secondary;
742- internal static KeyCodeExtended HotkeyEditor_toggleAngleSnapPrimary ; // = GameSettings.Editor_toggleAngleSnap.primary;
743- internal static KeyCodeExtended HotkeyEditor_toggleAngleSnapSecondary ; // = GameSettings.Editor_toggleAngleSnap.secondary;
744- internal static bool hotkeysInitted = false ;
740+ internal KeyCodeExtended HotkeyEditor_toggleSymModePrimary ; // = GameSettings.Editor_toggleSymMode.primary;
741+ internal KeyCodeExtended HotkeyEditor_toggleSymModeSecondary ; // = GameSettings.Editor_toggleSymMode.secondary;
742+ internal KeyCodeExtended HotkeyEditor_toggleAngleSnapPrimary ; // = GameSettings.Editor_toggleAngleSnap.primary;
743+ internal KeyCodeExtended HotkeyEditor_toggleAngleSnapSecondary ; // = GameSettings.Editor_toggleAngleSnap.secondary;
745744
746745 //Unity, called after Awake()
747746 public void Start ( )
@@ -750,13 +749,11 @@ public void Start()
750749 Log . Debug ( "Version: " + Versioning . Revision ) ;
751750
752751 //Boop: Cache the editor hotkeys so we can keep consistency with whatever is in the settings.cfg file.
753- if ( ! hotkeysInitted )
754752 {
755753 HotkeyEditor_toggleSymModePrimary = GameSettings . Editor_toggleSymMode . primary ;
756754 HotkeyEditor_toggleSymModeSecondary = GameSettings . Editor_toggleSymMode . secondary ;
757755 HotkeyEditor_toggleAngleSnapPrimary = GameSettings . Editor_toggleAngleSnap . primary ;
758756 HotkeyEditor_toggleAngleSnapSecondary = GameSettings . Editor_toggleAngleSnap . secondary ;
759- hotkeysInitted = true ;
760757 }
761758
762759 //Boop: Nuke the editor hotkeys so we can hijack them.
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