@@ -845,7 +845,7 @@ PanelManager.prototype = {
845845
846846 metaList [ ID ] = [ monitorIndex , panelPosition ] ; // Note: metaList [i][0] is the monitor index, metaList [i][1] is the panelPosition
847847
848- if ( monitorIndex < 0 || monitorIndex >= global . screen . get_n_monitors ( ) ) {
848+ if ( monitorIndex < 0 || monitorIndex >= global . display . get_n_monitors ( ) ) {
849849 global . log ( "Monitor " + monitorIndex + " not found. Not creating panel" ) ;
850850 return null ;
851851 }
@@ -857,7 +857,7 @@ PanelManager.prototype = {
857857 } ,
858858
859859 _checkCanAdd : function ( ) {
860- let monitorCount = global . screen . get_n_monitors ( ) ;
860+ let monitorCount = global . display . get_n_monitors ( ) ;
861861 let panelCount = ( monitorCount * 4 ) - this . panelCount ; // max of 4 panels on a monitor, one per edge
862862
863863 this . canAdd = panelCount > 0 ;
@@ -1066,7 +1066,7 @@ PanelManager.prototype = {
10661066 } ,
10671067
10681068 _onMonitorsChanged : function ( ) {
1069- let monitorCount = global . screen . get_n_monitors ( ) ;
1069+ let monitorCount = global . display . get_n_monitors ( ) ;
10701070 let drawcorner = [ false , false ] ;
10711071
10721072 let panelProperties = getPanelsEnabledList ( )
@@ -1166,7 +1166,7 @@ PanelManager.prototype = {
11661166 * shows the dummy panels
11671167 */
11681168 _showDummyPanels : function ( callback ) {
1169- let monitorCount = global . screen . get_n_monitors ( ) ;
1169+ let monitorCount = global . display . get_n_monitors ( ) ;
11701170 this . dummyCallback = callback ;
11711171 this . dummyPanels = [ ] ;
11721172
@@ -1237,7 +1237,7 @@ PanelDummy.prototype = {
12371237 this . monitorIndex = monitorIndex ;
12381238 this . panelPosition = panelPosition ;
12391239 this . callback = callback ;
1240- this . monitor = global . screen . get_monitor_geometry ( monitorIndex ) ;
1240+ this . monitor = global . display . get_monitor_geometry ( monitorIndex ) ;
12411241 let defaultheight = 40 * global . ui_scale ;
12421242
12431243 this . actor = new Cinnamon . GenericContainer ( { style_class : "panel-dummy" , reactive : true , track_hover : true , important : true } ) ;
@@ -2026,7 +2026,7 @@ Panel.prototype = {
20262026 this . panelId = id ;
20272027 this . drawcorner = drawcorner ;
20282028 this . monitorIndex = monitorIndex ;
2029- this . monitor = global . screen . get_monitor_geometry ( monitorIndex ) ;
2029+ this . monitor = global . display . get_monitor_geometry ( monitorIndex ) ;
20302030 this . panelPosition = panelPosition ;
20312031 this . toppanelHeight = toppanelHeight ;
20322032 this . bottompanelHeight = bottompanelHeight ;
@@ -2204,7 +2204,7 @@ Panel.prototype = {
22042204 this . panelPosition = panelPosition ;
22052205 this . _positionChanged = true ;
22062206
2207- this . monitor = global . screen . get_monitor_geometry ( monitorIndex ) ;
2207+ this . monitor = global . display . get_monitor_geometry ( monitorIndex ) ;
22082208 //
22092209 // If there are any corners then remove them - they may or may not be required
22102210 // in the new position, so we cannot just move them
@@ -2804,7 +2804,7 @@ Panel.prototype = {
28042804 // NB If you want to use margin to inset the panels within a monitor, then you can't just set it here
28052805 // else full screen windows will then go right to the edge with the panels floating over
28062806 //
2807- this . monitor = global . screen . get_monitor_geometry ( this . monitorIndex ) ;
2807+ this . monitor = global . display . get_monitor_geometry ( this . monitorIndex ) ;
28082808 let horizontal_panel = ( ! ! ( ( this . panelPosition == PanelLoc . top || this . panelPosition == PanelLoc . bottom ) ) ) ;
28092809
28102810 // this stands for width on vertical panels, and height on horizontal panels
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