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window.c: If maximizing a tiled window via titlebar, use the window's
current, not its unconstrained position and size to pass to the
constraints call.
If you tile a window against a monitor edge that's got a neighbor,
depending on where you gripped the window while tiling it the final
unconstrained position before tiling could be mostly on the
neighboring window, and cause the window to maximize on *that*
window instead of the one it's currently tiled on.
Also, make sure to update the window's stored current monitor
after the grab ends (to make sure this is correct for the same
reasons above).
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