Skip to content

Retro Game Decompilation Using AI #10

@macabeus

Description

@macabeus

Description

Let’s explore matching decompilation in games: the process of rewriting high-level code that, when compiled, produces a binary identical to the original one.
And more: we’ll see how LLMs can help on this amazing challenge!

Rewriting accurately a classic game’s code helps preserve its legacy and paves the way to deeply understand the game and make modifications that create new experiences.

Did you like the topic and want to dive deeper? Check out my posts and my VS Code extension:

📝 Posts explaining step by step the project’s development: https://gambiconf.substack.com/p/development-journey-on-game-decompilation
🧩 VS Code Extension: https://github.com/macabeus/kappa

Target Audience

Intermediate, security and AI

Speaker Bio

Hello. I'm Bruno Macabeus.

I'm a Sr. Full-Stack Engineer at Anima.

I've learned how to code by contributing to open-source projects, so I love helping them in different ways. Furthermore, I have several personal projects on GitHub, approaching different topics, including reverse engineering, compilers, and extensions for VS Code.

Finally, I love developer communities, and I have been helping many of them for years now, both as organizing GambiConf, and as a speaker.

Check more about me and my projects on my site: https://macabeus.github.io/
My GitHub: https://github.com/macabeus
GambiConf: https://gambiconf.dev

Preferred Month

November or later

This will be my first tech talk

  • This will be my first tech talk

Code of Conduct

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions