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Update README.md
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README.md

Lines changed: 13 additions & 15 deletions
Original file line numberDiff line numberDiff line change
@@ -143,19 +143,19 @@ litecanvas()
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function draw() {
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cls(0)
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// draw a color filled rectangle at x=0 and y=0
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// draw a color filled rectangle at x=10 and y=20
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// with width=32 and height=32
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// and color=3 (white)
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rectfill(0, 0, 32, 32, 3)
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rectfill(10, 20, 32, 32, 3)
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// draw a circle outline at x=64 and y=32
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// with radius=40
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// draw a circle outline at x=64 and y=96
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// with radius=50
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// and color=5 (yellow)
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circ(64, 64, 40, 5)
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circ(64, 96, 50, 5)
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}
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```
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[Live Demo](https://litecanvas.js.org?c=eJxljkEKwyAQRfeeYpYKgUpisvMwoiYKg4IxTUPp3as2oYuII6Pf%2Bf%2Bhz1ar8FQrZYTMW9DZxwAmqZ0yeBMoS%2BNKeVFr%2F3g0DRToiDHB7BGtgWR1VmFBCyrDS3JQwcAh%2BTWz%2B%2BzKYbKTQ99EZ%2F3icrldX%2Bpj85QD0N0VLtakal1TKO%2Bg7KE%2F6w7kky4AccvowwkyiZPkn9NQkjJ%2BW6Xg9%2FQR6GER4%2F6Lr650Eh3UEgVgZOTzBZepVrE%3D)
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[Live Demo](https://litecanvas.js.org?c=eJxljk0KwyAQhfc5xSwNBGJ%2BFLrwMKImCoOCMU1D6d2rabIoGZhBfeN7H7pklPRPuZC6qqbVq%2BSCBx3lRmp4V5BL4UJoVsu5bQ8NJKiAIcLkEI2GaFSSfkYDMsFLdBSk17CLnl6%2FNpdsHjpZMfSHao2bbcq3a6U8Hq5iALLZTFYfUjEvOaSjDfS5h%2F7sO5SLKkOENaHzJwwfT5gH%2F4OJUrt1EYze8xmQ3SCG7QdQXAkfG3jwBlgGYHX1%2BQLFaFeI)
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### Drawing sprites
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@@ -168,7 +168,7 @@ litecanvas({
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// each visible char is a pixel
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// numbers are colors
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// dots are transparent pixels
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let smile = `
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let smile8x8 = `
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.555555.
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55555555
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@@ -182,9 +182,9 @@ function draw() {
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cls(0)
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spr(
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0, 0, // position X Y
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8, 8, // sprite Width and Height
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smile // the pixels
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0, 0, // position X Y
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8, 8, // the sprite Width and Height
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smile8x8 // the sprite Pixels
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)
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}
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```
@@ -214,9 +214,9 @@ function draw() {
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// draw the japanFlag image
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image(
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W/2 - japan.width/2, // game screen center X
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H/2 - japan.height/2, // game screen center Y
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japanFlag // the image
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W/2 - japanFlag.width/2, // game screen center X
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H/2 - japanFlag.height/2, // game screen center Y
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japanFlag // the image
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)
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}
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```
@@ -272,8 +272,6 @@ function update() {
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// Returns the last key pressed in your keyboard.
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let key = lastkey()
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console.log(key)
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}
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```
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