@@ -69,7 +69,7 @@ private static void AlignUI(CalcValueOne calcValue, ApplyValue applyValue)
6969 {
7070 var pos = applyValue ( rt , v ) ;
7171 Undo . RecordObject ( rt , "Align UI" ) ;
72- rt . localPosition = pos ;
72+ rt . anchoredPosition3D = pos ;
7373 }
7474 }
7575
@@ -90,7 +90,7 @@ private static void AlignCenterUI(CalcValueTwo calcValue, ApplyValue applyValue)
9090 {
9191 var pos = applyValue ( rt , v ) ;
9292 Undo . RecordObject ( rt , "Align Center UI" ) ;
93- rt . localPosition = pos ;
93+ rt . anchoredPosition3D = pos ;
9494 }
9595 }
9696
@@ -130,7 +130,7 @@ private static void DistributionUI(CalcValueTwo calcValue, ApplyValue applyValue
130130 var rt = vlist [ i ] . rt ;
131131 var pos = applyValue ( rt , minV + gap * i ) ;
132132 Undo . RecordObject ( rt , "Distribution UI" ) ;
133- rt . localPosition = pos ;
133+ rt . anchoredPosition3D = pos ;
134134 }
135135 }
136136 #endregion
@@ -246,48 +246,48 @@ private static float CalcValueCenterV(Vector3[] corners, bool isFirst, ref float
246246 private static Vector3 ApplyValueLeft ( RectTransform rt , float v )
247247 {
248248 var interPos = rt . InverseTransformPoint ( v , 0 , 0 ) ;
249- var pos = rt . localPosition ;
250- pos . x += interPos . x + rt . pivot . x * rt . sizeDelta . x ;
249+ var pos = rt . anchoredPosition3D ;
250+ pos . x += interPos . x + rt . pivot . x * rt . rect . width ;
251251 return pos ;
252252 }
253253
254254 private static Vector3 ApplyValueRight ( RectTransform rt , float v )
255255 {
256256 var interPos = rt . InverseTransformPoint ( v , 0 , 0 ) ;
257- var pos = rt . localPosition ;
258- pos . x += interPos . x - ( 1f - rt . pivot . x ) * rt . sizeDelta . x ;
257+ var pos = rt . anchoredPosition3D ;
258+ pos . x += interPos . x - ( 1f - rt . pivot . x ) * rt . rect . width ;
259259 return pos ;
260260 }
261261
262262 private static Vector3 ApplyValueTop ( RectTransform rt , float v )
263263 {
264264 var interPos = rt . InverseTransformPoint ( 0 , v , 0 ) ;
265- var pos = rt . localPosition ;
266- pos . y += interPos . y - ( 1 - rt . pivot . y ) * rt . sizeDelta . y ;
265+ var pos = rt . anchoredPosition3D ;
266+ pos . y += interPos . y - ( 1 - rt . pivot . y ) * rt . rect . height ;
267267 return pos ;
268268 }
269269
270270 private static Vector3 ApplyValueBottom ( RectTransform rt , float v )
271271 {
272272 var interPos = rt . InverseTransformPoint ( 0 , v , 0 ) ;
273- var pos = rt . localPosition ;
274- pos . y += interPos . y + rt . pivot . y * rt . sizeDelta . y ;
273+ var pos = rt . anchoredPosition3D ;
274+ pos . y += interPos . y + rt . pivot . y * rt . rect . height ;
275275 return pos ;
276276 }
277277
278278 private static Vector3 ApplyValueCenterH ( RectTransform rt , float v )
279279 {
280280 var interPos = rt . InverseTransformPoint ( v , 0 , 0 ) ;
281- var pos = rt . localPosition ;
282- pos . x += interPos . x + ( rt . pivot . x - 0.5f ) * rt . sizeDelta . x ;
281+ var pos = rt . anchoredPosition3D ;
282+ pos . x += interPos . x + ( rt . pivot . x - 0.5f ) * rt . rect . width ;
283283 return pos ;
284284 }
285285
286286 private static Vector3 ApplyValueCenterV ( RectTransform rt , float v )
287287 {
288288 var interPos = rt . InverseTransformPoint ( 0 , v , 0 ) ;
289- var pos = rt . localPosition ;
290- pos . y += interPos . y + ( rt . pivot . y - 0.5f ) * rt . sizeDelta . y ;
289+ var pos = rt . anchoredPosition3D ;
290+ pos . y += interPos . y + ( rt . pivot . y - 0.5f ) * rt . rect . height ;
291291 return pos ;
292292 }
293293 #endregion
@@ -306,5 +306,3 @@ private static List<RectTransform> GetRectTransforms()
306306 }
307307 }
308308}
309-
310-
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