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Push some files that appear when you switch between android and windows build
1 parent a680df4 commit acfb6a7

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4 files changed

+331
-142
lines changed

4 files changed

+331
-142
lines changed

AudioLinkUnityProject/Assets/XR/XRGeneralSettings.asset

Lines changed: 18 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -74,5 +74,22 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d236b7d11115f2143951f1e14045df39, type: 3}
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m_Name: Android Settings
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m_EditorClassIdentifier:
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m_LoaderManagerInstance: {fileID: 0}
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m_LoaderManagerInstance: {fileID: 8356822140706839180}
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m_InitManagerOnStart: 0
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--- !u!114 &8356822140706839180
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Script: {fileID: 11500000, guid: f4c3631f5e58749a59194e0cf6baf6d5, type: 3}
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m_Name: Android Providers
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m_EditorClassIdentifier:
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m_RequiresSettingsUpdate: 0
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- {fileID: 11400000, guid: 953c3bc85ee670c4c8943e435430b8c0, type: 2}

AudioLinkUnityProject/ProjectSettings/ProjectSettings.asset

Lines changed: 7 additions & 5 deletions
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@@ -161,15 +161,15 @@ PlayerSettings:
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tvOS: 0
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overrideDefaultApplicationIdentifier: 0
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AndroidBundleVersionCode: 1
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AndroidMinSdkVersion: 22
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AndroidTargetSdkVersion: 0
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AndroidMinSdkVersion: 25
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AndroidTargetSdkVersion: 33
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AndroidPreferredInstallLocation: 1
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aotOptions:
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stripEngineCode: 1
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iPhoneStrippingLevel: 0
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iPhoneScriptCallOptimization: 0
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ForceInternetPermission: 0
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ForceSDCardPermission: 0
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ForceSDCardPermission: 1
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CreateWallpaper: 0
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APKExpansionFiles: 0
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keepLoadedShadersAlive: 0
@@ -250,7 +250,7 @@ PlayerSettings:
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useCustomGradlePropertiesTemplate: 0
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useCustomGradleSettingsTemplate: 0
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useCustomProguardFile: 0
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AndroidTargetArchitectures: 1
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AndroidTargetArchitectures: 2
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AndroidTargetDevices: 0
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AndroidSplashScreenScale: 0
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androidSplashScreen: {fileID: 0}
@@ -718,7 +718,7 @@ PlayerSettings:
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webGLMemoryGeometricGrowthCap: 96
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webGLPowerPreference: 2
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scriptingDefineSymbols:
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Android: UNITY_POST_PROCESSING_STACK_V2;AUDIOLINK
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Android: UNITY_POST_PROCESSING_STACK_V2;AUDIOLINK;UDON;VRC_SDK_VRCSDK3;AUDIOLINK_V1;UDONSHARP
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EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
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GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2;AUDIOLINK
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LinuxHeadlessSimulation: UNITY_POST_PROCESSING_STACK_V2;AUDIOLINK
@@ -737,6 +737,7 @@ PlayerSettings:
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platformArchitecture: {}
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scriptingBackend: {}
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il2cppCompilerConfiguration:
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Android: 1
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Standalone: 1
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il2cppCodeGeneration: {}
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managedStrippingLevel:
@@ -763,6 +764,7 @@ PlayerSettings:
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gcIncremental: 1
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gcWBarrierValidation: 0
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apiCompatibilityLevelPerPlatform:
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Android: 3
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Standalone: 3
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m_RenderingPath: 1
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m_MobileRenderingPath: 1
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@@ -0,0 +1,121 @@
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