@@ -45,7 +45,7 @@ define dso_local void @test1(ptr%buf) nounwind {
4545; CHECK-NEXT: tileloadd (%rbx,%r15), %tmm0
4646; CHECK-NEXT: tileloadd (%rbx,%r15), %tmm1
4747; CHECK-NEXT: tilestored %tmm3, 1024(%rsp,%rax) # 1024-byte Folded Spill
48- ; CHECK-NEXT: tileloadd {{[-0-9]+}}(%r{{[sb]}}p ), %tmm2 # 1024-byte Folded Reload
48+ ; CHECK-NEXT: tileloadd 1024(%rsp,%rax ), %tmm2 # 1024-byte Folded Reload
4949; CHECK-NEXT: tdpbssd %tmm1, %tmm0, %tmm2
5050; CHECK-NEXT: tilestored %tmm2, (%rbx,%r15)
5151; CHECK-NEXT: incl %r14d
@@ -109,8 +109,8 @@ define dso_local void @test1(ptr%buf) nounwind {
109109; EGPR-NEXT: tileloadd (%rbx,%r15), %tmm1 # EVEX TO VEX Compression encoding: [0xc4,0xa2,0x7b,0x4b,0x0c,0x3b]
110110; EGPR-NEXT: tilestored %tmm3, 1024(%rsp,%rax) # 1024-byte Folded Spill
111111; EGPR-NEXT: # EVEX TO VEX Compression encoding: [0xc4,0xe2,0x7a,0x4b,0x9c,0x04,0x00,0x04,0x00,0x00]
112- ; EGPR-NEXT: tileloadd {{[-0-9]+}}(%r{{[sb]}}p ), %tmm2 # 1024-byte Folded Reload
113- ; EGPR-NEXT: # EVEX TO VEX Compression encoding: [0xc4,0xe2,0x7b,0x4b,0x94,0x24 ,0x00,0x04,0x00,0x00]
112+ ; EGPR-NEXT: tileloadd 1024(%rsp,%rax ), %tmm2 # 1024-byte Folded Reload
113+ ; EGPR-NEXT: # EVEX TO VEX Compression encoding: [0xc4,0xe2,0x7b,0x4b,0x94,0x04 ,0x00,0x04,0x00,0x00]
114114; EGPR-NEXT: tdpbssd %tmm1, %tmm0, %tmm2 # encoding: [0xc4,0xe2,0x73,0x5e,0xd0]
115115; EGPR-NEXT: tilestored %tmm2, (%rbx,%r15) # EVEX TO VEX Compression encoding: [0xc4,0xa2,0x7a,0x4b,0x14,0x3b]
116116; EGPR-NEXT: incl %r14d # encoding: [0x41,0xff,0xc6]
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