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| 1 | +; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 5 |
| 2 | +; RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1100 | FileCheck %s -check-prefixes=GFX11 |
| 3 | + |
| 4 | +define amdgpu_ps i32 @uniform_v_to_s_i32(float inreg %a, float inreg %b) { |
| 5 | +; GFX11-LABEL: uniform_v_to_s_i32: |
| 6 | +; GFX11: ; %bb.0: |
| 7 | +; GFX11-NEXT: v_max_f32_e64 v0, s0, s1 |
| 8 | +; GFX11-NEXT: v_cmp_o_f32_e64 vcc_lo, s0, s1 |
| 9 | +; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1) |
| 10 | +; GFX11-NEXT: v_cndmask_b32_e32 v0, 0x7fc00000, v0, vcc_lo |
| 11 | +; GFX11-NEXT: v_readfirstlane_b32 s0, v0 |
| 12 | +; GFX11-NEXT: ; return to shader part epilog |
| 13 | + %max0 = call float @llvm.maximum.f32(float %a, float %b) |
| 14 | + %cast = bitcast float %max0 to i32 |
| 15 | + ret i32 %cast |
| 16 | +} |
| 17 | + |
| 18 | +define amdgpu_ps i64 @uniform_v_to_s_i64(double inreg %a, double inreg %b) { |
| 19 | +; GFX11-LABEL: uniform_v_to_s_i64: |
| 20 | +; GFX11: ; %bb.0: |
| 21 | +; GFX11-NEXT: v_max_f64 v[0:1], s[0:1], s[2:3] |
| 22 | +; GFX11-NEXT: v_cmp_u_f64_e64 s0, s[0:1], s[2:3] |
| 23 | +; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_3) |
| 24 | +; GFX11-NEXT: v_cndmask_b32_e64 v1, v1, 0x7ff80000, s0 |
| 25 | +; GFX11-NEXT: v_cndmask_b32_e64 v0, v0, 0, s0 |
| 26 | +; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2) |
| 27 | +; GFX11-NEXT: v_readfirstlane_b32 s1, v1 |
| 28 | +; GFX11-NEXT: v_readfirstlane_b32 s0, v0 |
| 29 | +; GFX11-NEXT: ; return to shader part epilog |
| 30 | + %max0 = call double @llvm.maximum.f64(double %a, double %b) |
| 31 | + %cast = bitcast double %max0 to i64 |
| 32 | + ret i64 %cast |
| 33 | +} |
| 34 | + |
| 35 | +define amdgpu_ps <2 x i32> @uniform_v_to_s_2_i32(<2 x float> inreg %a, <2 x float> inreg %b) { |
| 36 | +; GFX11-LABEL: uniform_v_to_s_2_i32: |
| 37 | +; GFX11: ; %bb.0: |
| 38 | +; GFX11-NEXT: v_max_f32_e64 v0, s0, s2 |
| 39 | +; GFX11-NEXT: v_cmp_o_f32_e64 vcc_lo, s0, s2 |
| 40 | +; GFX11-NEXT: v_max_f32_e64 v1, s1, s3 |
| 41 | +; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(SKIP_1) | instid1(VALU_DEP_2) |
| 42 | +; GFX11-NEXT: v_cndmask_b32_e32 v0, 0x7fc00000, v0, vcc_lo |
| 43 | +; GFX11-NEXT: v_cmp_o_f32_e64 vcc_lo, s1, s3 |
| 44 | +; GFX11-NEXT: v_readfirstlane_b32 s0, v0 |
| 45 | +; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_4) | instskip(NEXT) | instid1(VALU_DEP_1) |
| 46 | +; GFX11-NEXT: v_cndmask_b32_e32 v1, 0x7fc00000, v1, vcc_lo |
| 47 | +; GFX11-NEXT: v_readfirstlane_b32 s1, v1 |
| 48 | +; GFX11-NEXT: ; return to shader part epilog |
| 49 | + %max0 = call <2 x float> @llvm.maximum.f32(<2 x float> %a, <2 x float> %b) |
| 50 | + %cast = bitcast <2 x float> %max0 to <2 x i32> |
| 51 | + ret <2 x i32> %cast |
| 52 | +} |
| 53 | + |
| 54 | +define amdgpu_ps ptr @uniform_v_to_s_ptr(ptr inreg %x) { |
| 55 | +; GFX11-LABEL: uniform_v_to_s_ptr: |
| 56 | +; GFX11: ; %bb.0: |
| 57 | +; GFX11-NEXT: v_dual_mov_b32 v0, s0 :: v_dual_mov_b32 v1, s1 |
| 58 | +; GFX11-NEXT: s_mov_b32 s1, 0 |
| 59 | +; GFX11-NEXT: flat_load_b32 v0, v[0:1] |
| 60 | +; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) |
| 61 | +; GFX11-NEXT: v_max_f32_e32 v1, 1.0, v0 |
| 62 | +; GFX11-NEXT: v_cmp_o_f32_e32 vcc_lo, v0, v0 |
| 63 | +; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1) |
| 64 | +; GFX11-NEXT: v_cndmask_b32_e32 v0, 0x7fc00000, v1, vcc_lo |
| 65 | +; GFX11-NEXT: v_cvt_u32_f32_e32 v0, v0 |
| 66 | +; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) |
| 67 | +; GFX11-NEXT: v_readfirstlane_b32 s0, v0 |
| 68 | +; GFX11-NEXT: ; return to shader part epilog |
| 69 | + %val = load float, ptr %x, align 4 |
| 70 | + %max = call float @llvm.maximum.f32(float %val, float 1.0) |
| 71 | + %int = fptoui float %max to i32 |
| 72 | + %ptr = inttoptr i32 %int to ptr |
| 73 | + ret ptr %ptr |
| 74 | +} |
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