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mlir/lib/Dialect/XeGPU/Transforms/XeGPUUnroll.cpp

Lines changed: 1 addition & 1 deletion
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@@ -504,7 +504,7 @@ struct UnrollLoadGatherOp : public UnrollPattern<xegpu::LoadGatherOp> {
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int64_t numNewChunks = originalChunkSize / blockedChunkSize;
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for (auto mask : convertedMasks1D) {
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for (int64_t i = 0; i < numNewChunks; ++i)
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for (int64_t i = 0; i < numNewChunks; ++i)
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convertedMasks.push_back(mask);
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}
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// This is to handle the transpose effect when chunkSize > 1.

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