@@ -85,6 +85,12 @@ static cl::opt<unsigned> FMAContractLevelOpt(
8585 " 1: do it 2: do it aggressively" ),
8686 cl::init(2 ));
8787
88+ static cl::opt<bool > DisableFOpTreeReduce (
89+ " nvptx-disable-fop-tree-reduce" , cl::Hidden,
90+ cl::desc (" NVPTX Specific: don't emit tree reduction for floating-point "
91+ " reduction operations" ),
92+ cl::init(false ));
93+
8894static cl::opt<int > UsePrecDivF32 (
8995 " nvptx-prec-divf32" , cl::Hidden,
9096 cl::desc (" NVPTX Specifies: 0 use div.approx, 1 use div.full, 2 use"
@@ -828,6 +834,15 @@ NVPTXTargetLowering::NVPTXTargetLowering(const NVPTXTargetMachine &TM,
828834 if (STI.allowFP16Math () || STI.hasBF16Math ())
829835 setTargetDAGCombine (ISD::SETCC);
830836
837+ // Vector reduction operations. These are transformed into a tree evaluation
838+ // of nodes which may or may not be legal.
839+ for (MVT VT : MVT::fixedlen_vector_valuetypes ()) {
840+ setOperationAction ({ISD::VECREDUCE_FADD, ISD::VECREDUCE_FMUL,
841+ ISD::VECREDUCE_FMAX, ISD::VECREDUCE_FMIN,
842+ ISD::VECREDUCE_FMAXIMUM, ISD::VECREDUCE_FMINIMUM},
843+ VT, Custom);
844+ }
845+
831846 // Promote fp16 arithmetic if fp16 hardware isn't available or the
832847 // user passed --nvptx-no-fp16-math. The flag is useful because,
833848 // although sm_53+ GPUs have some sort of FP16 support in
@@ -1079,6 +1094,10 @@ const char *NVPTXTargetLowering::getTargetNodeName(unsigned Opcode) const {
10791094 MAKE_CASE (NVPTXISD::BFI)
10801095 MAKE_CASE (NVPTXISD::PRMT)
10811096 MAKE_CASE (NVPTXISD::FCOPYSIGN)
1097+ MAKE_CASE (NVPTXISD::FMAXNUM3)
1098+ MAKE_CASE (NVPTXISD::FMINNUM3)
1099+ MAKE_CASE (NVPTXISD::FMAXIMUM3)
1100+ MAKE_CASE (NVPTXISD::FMINIMUM3)
10821101 MAKE_CASE (NVPTXISD::DYNAMIC_STACKALLOC)
10831102 MAKE_CASE (NVPTXISD::STACKRESTORE)
10841103 MAKE_CASE (NVPTXISD::STACKSAVE)
@@ -2128,6 +2147,108 @@ NVPTXTargetLowering::LowerCONCAT_VECTORS(SDValue Op, SelectionDAG &DAG) const {
21282147 return DAG.getBuildVector (Node->getValueType (0 ), dl, Ops);
21292148}
21302149
2150+ // / A generic routine for constructing a tree reduction for a vector operand.
2151+ // / This method differs from iterative splitting in DAGTypeLegalizer by
2152+ // / first scalarizing the vector and then progressively grouping elements
2153+ // / bottom-up. This allows easily building the optimal (minimum) number of nodes
2154+ // / with different numbers of operands (eg. max3 vs max2).
2155+ static SDValue BuildTreeReduction (
2156+ const SDValue &VectorOp,
2157+ ArrayRef<std::pair<unsigned /* NodeType*/ , unsigned /* NumInputs*/ >> Ops,
2158+ const SDLoc &DL, const SDNodeFlags Flags, SelectionDAG &DAG) {
2159+ EVT VectorTy = VectorOp.getValueType ();
2160+ EVT EltTy = VectorTy.getVectorElementType ();
2161+ const unsigned NumElts = VectorTy.getVectorNumElements ();
2162+
2163+ // scalarize vector
2164+ SmallVector<SDValue> Elements (NumElts);
2165+ for (unsigned I = 0 , E = NumElts; I != E; ++I) {
2166+ Elements[I] = DAG.getNode (ISD::EXTRACT_VECTOR_ELT, DL, EltTy, VectorOp,
2167+ DAG.getConstant (I, DL, MVT::i64 ));
2168+ }
2169+
2170+ // now build the computation graph in place at each level
2171+ SmallVector<SDValue> Level = Elements;
2172+ for (unsigned OpIdx = 0 ; Level.size () > 1 && OpIdx < Ops.size ();) {
2173+ const auto [DefaultScalarOp, DefaultGroupSize] = Ops[OpIdx];
2174+
2175+ // partially reduce all elements in level
2176+ SmallVector<SDValue> ReducedLevel;
2177+ unsigned I = 0 , E = Level.size ();
2178+ for (; I + DefaultGroupSize <= E; I += DefaultGroupSize) {
2179+ // Reduce elements in groups of [DefaultGroupSize], as much as possible.
2180+ ReducedLevel.push_back (DAG.getNode (
2181+ DefaultScalarOp, DL, EltTy,
2182+ ArrayRef<SDValue>(Level).slice (I, DefaultGroupSize), Flags));
2183+ }
2184+
2185+ if (I < E) {
2186+ if (ReducedLevel.empty ()) {
2187+ // The current operator requires more inputs than there are operands at
2188+ // this level. Pick a smaller operator and retry.
2189+ ++OpIdx;
2190+ assert (OpIdx < Ops.size () && " no smaller operators for reduction" );
2191+ continue ;
2192+ }
2193+
2194+ // Otherwise, we just have a remainder, which we push to the next level.
2195+ for (; I < E; ++I)
2196+ ReducedLevel.push_back (Level[I]);
2197+ }
2198+ Level = ReducedLevel;
2199+ }
2200+
2201+ return *Level.begin ();
2202+ }
2203+
2204+ // / Lower fadd/fmul vector reductions. Builds a computation graph (tree) and
2205+ // / serializes it.
2206+ SDValue NVPTXTargetLowering::LowerVECREDUCE (SDValue Op,
2207+ SelectionDAG &DAG) const {
2208+ // If we can't reorder sub-operations, let DAGTypeLegalizer lower this op.
2209+ if (DisableFOpTreeReduce || !Op->getFlags ().hasAllowReassociation ())
2210+ return SDValue ();
2211+
2212+ EVT EltTy = Op.getOperand (0 ).getValueType ().getVectorElementType ();
2213+ const bool CanUseMinMax3 = EltTy == MVT::f32 && STI.getSmVersion () >= 100 &&
2214+ STI.getPTXVersion () >= 88 ;
2215+ SDLoc DL (Op);
2216+ SmallVector<std::pair<unsigned /* Op*/ , unsigned /* NumIn*/ >, 2 > Operators;
2217+ switch (Op->getOpcode ()) {
2218+ case ISD::VECREDUCE_FADD:
2219+ Operators = {{ISD::FADD, 2 }};
2220+ break ;
2221+ case ISD::VECREDUCE_FMUL:
2222+ Operators = {{ISD::FMUL, 2 }};
2223+ break ;
2224+ case ISD::VECREDUCE_FMAX:
2225+ if (CanUseMinMax3)
2226+ Operators.push_back ({NVPTXISD::FMAXNUM3, 3 });
2227+ Operators.push_back ({ISD::FMAXNUM, 2 });
2228+ break ;
2229+ case ISD::VECREDUCE_FMIN:
2230+ if (CanUseMinMax3)
2231+ Operators.push_back ({NVPTXISD::FMINNUM3, 3 });
2232+ Operators.push_back ({ISD::FMINNUM, 2 });
2233+ break ;
2234+ case ISD::VECREDUCE_FMAXIMUM:
2235+ if (CanUseMinMax3)
2236+ Operators.push_back ({NVPTXISD::FMAXIMUM3, 3 });
2237+ Operators.push_back ({ISD::FMAXIMUM, 2 });
2238+ break ;
2239+ case ISD::VECREDUCE_FMINIMUM:
2240+ if (CanUseMinMax3)
2241+ Operators.push_back ({NVPTXISD::FMINIMUM3, 3 });
2242+ Operators.push_back ({ISD::FMINIMUM, 2 });
2243+ break ;
2244+ default :
2245+ llvm_unreachable (" unhandled vecreduce operation" );
2246+ }
2247+
2248+ return BuildTreeReduction (Op.getOperand (0 ), Operators, DL, Op->getFlags (),
2249+ DAG);
2250+ }
2251+
21312252SDValue NVPTXTargetLowering::LowerBITCAST (SDValue Op, SelectionDAG &DAG) const {
21322253 // Handle bitcasting from v2i8 without hitting the default promotion
21332254 // strategy which goes through stack memory.
@@ -2905,6 +3026,13 @@ NVPTXTargetLowering::LowerOperation(SDValue Op, SelectionDAG &DAG) const {
29053026 return LowerVECTOR_SHUFFLE (Op, DAG);
29063027 case ISD::CONCAT_VECTORS:
29073028 return LowerCONCAT_VECTORS (Op, DAG);
3029+ case ISD::VECREDUCE_FADD:
3030+ case ISD::VECREDUCE_FMUL:
3031+ case ISD::VECREDUCE_FMAX:
3032+ case ISD::VECREDUCE_FMIN:
3033+ case ISD::VECREDUCE_FMAXIMUM:
3034+ case ISD::VECREDUCE_FMINIMUM:
3035+ return LowerVECREDUCE (Op, DAG);
29083036 case ISD::STORE:
29093037 return LowerSTORE (Op, DAG);
29103038 case ISD::LOAD:
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