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In some cases using the newly introduced clamp overloads, when floats
were involved, clang would behave differently than DXC.
To ensure the same behavior as DXC, require that for mix scalar/vector
overloads the type of the scalar matches the type of the vector.
// check we error on 16 bit type if shader model is too old
9
6
// CHECK: '-enable-16bit-types' option requires target HLSL Version >= 2018 and shader model >= 6.2, but HLSL Version is 'hlsl202x' and shader model is '6.0'
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