@@ -639,21 +639,21 @@ Static samplers provide a way to define fixed sampler states within the root sig
639639 The StaticSamplerDesc structure defines all properties of a static sampler:
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641641#. Filter: The filtering mode (e.g., point, linear, anisotropic) used for texture sampling.
642- For details, check `Direct X documentation <https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_filter#syntax >`_.
642+ For details, check `Static Sampler Fileters definition. <https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_filter#syntax >`_.
643643#. AddressU: The addressing mode for the U texture coordinate.
644- For details, check `Direct X documentation <https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_texture_address_mode >`_.
644+ For details, check `Texture address mode definition. <https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_texture_address_mode >`_.
645645#. AddressV: The addressing mode for the V texture coordinate.
646646#. AddressW: The addressing mode for the W texture coordinate.
647647#. MipLODBias: Bias value applied to mipmap level of detail calculations.
648648#. MaxAnisotropy: Maximum anisotropy level when using anisotropic filtering.
649649#. ComparisonFunc: Comparison function used for comparison samplers.
650- For details, check `Direct X documentation <https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_comparison_func >`_.
650+ For details, check `Comparison Function definition. <https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_comparison_func >`_.
651651#. BorderColor: Predefined border color used when address mode is set to border.
652- For details, check `Direct X documentation <https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_static_border_color >`_.
652+ For details, check `Static border color <https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_static_border_color >`_.
653653#. MinLOD: Minimum level of detail to use for sampling.
654654#. MaxLOD: Maximum level of detail to use for sampling.
655655#. ShaderRegister: The shader sampler register (s#) where this sampler is bound.
656656#. RegisterSpace: The register space used for the binding.
657657#. ShaderVisibility: Specifies which shader stages can access this sampler.
658- For details, check `Direct X documentation <https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_shader_visibility >`_.
658+ For details, check `Sahder Visibility definition. <https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_shader_visibility >`_.
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