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Copy file name to clipboardExpand all lines: llvm/docs/DirectX/DXContainer.rst
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@@ -496,8 +496,7 @@ signature and passed to the shader without requiring a constant buffer resource:
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#. **RegisterSpace**: The register space used for the binding.
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#. **Num32BitValues**: The number of 32-bit values included in this constant buffer.
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Root constants provide a fast way to pass small amounts of data directly to the shader without the overhead
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of creating and binding a constant buffer resource.
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Root constants provide a fast way to pass small amounts of data directly to the shader without the overhead of creating and binding a constant buffer resource.
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