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Copy file name to clipboardExpand all lines: llvm/docs/DirectX/DXContainer.rst
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@@ -401,7 +401,6 @@ The SFI0 part encodes a 64-bit unsigned integer bitmask of the feature flags.
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This denotes which optional features the shader requires. The flag values are
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defined in `llvm/include/llvm/BinaryFormat/DXContainerConstants.def <https://github.com/llvm/llvm-project/blob/main/llvm/include/llvm/BinaryFormat/DXContainerConstants.def>`_.
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Root Signature (RTS0) Part
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--------------------------
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.. _RTS0:
@@ -417,7 +416,7 @@ and static samplers. The structure uses a versioned design with offset-based ref
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to allow for flexible serialization and deserialization.
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Root Signature Header
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~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~
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.. code-block:: c
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@@ -447,7 +446,7 @@ This header allows readers to navigate the binary representation of the root sig
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providing counts and offsets to locate each component within the serialized data.
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Root Parameter Header
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~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~
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.. code-block:: c
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@@ -656,4 +655,3 @@ The StaticSamplerDesc structure defines all properties of a static sampler:
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#. RegisterSpace: The register space used for the binding.
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#. ShaderVisibility: Specifies which shader stages can access this sampler.
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For details, check `Sahder Visibility definition. <https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_shader_visibility>`_.
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