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Tweak a test to make sure fix point computation works
Signed-off-by: Davide Grohmann <[email protected]> Change-Id: Ic8b4f2035d110a659368726be4e4504934541c5c
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mlir/test/Dialect/SPIRV/Transforms/vce-deduction.mlir

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@@ -64,7 +64,7 @@ spirv.module Logical GLSL450 attributes {
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// CHECK: spirv.module PhysicalStorageBuffer64 GLSL450 requires #spirv.vce<v1.0, [PhysicalStorageBufferAddresses, Shader, Matrix], [SPV_EXT_physical_storage_buffer]>
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spirv.module PhysicalStorageBuffer64 GLSL450 attributes {
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spirv.target_env = #spirv.target_env<
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#spirv.vce<v1.0, [Shader, PhysicalStorageBufferAddresses], [SPV_EXT_physical_storage_buffer]>, #spirv.resource_limits<>>
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#spirv.vce<v1.0, [PhysicalStorageBufferAddresses], [SPV_EXT_physical_storage_buffer]>, #spirv.resource_limits<>>
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} {
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spirv.func @physical_ptr(%val : !spirv.ptr<f32, PhysicalStorageBuffer> { spirv.decoration = #spirv.decoration<Aliased> }) "None" {
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spirv.Return

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