@@ -43,52 +43,52 @@ Parts:
4343 NumRanges : 1
4444 Ranges :
4545 - RangeType : 0
46- NumDescriptors : 41
46+ NumDescriptors : -1
4747 BaseShaderRegister : 42
4848 RegisterSpace : 43
49- OffsetInDescriptorsFromTableStart : -1
49+ OffsetInDescriptorsFromTableStart : 41
5050 DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS : true
5151 AllowInputAssemblerInputLayout : true
5252 DenyGeometryShaderRootAccess : true
5353
54- # CHECK: - Name: RTS0
55- # CHECK-NEXT: Size: 200
56- # CHECK-NEXT: RootSignature:
57- # CHECK-NEXT: Version: 2
58- # CHECK-NEXT: NumRootParameters: 4
59- # CHECK-NEXT: RootParametersOffset: 24
60- # CHECK-NEXT: NumStaticSamplers: 0
61- # CHECK-NEXT: StaticSamplersOffset: 60
62- # CHECK-NEXT: Parameters:
63- # CHECK-NEXT: - ParameterType: 1
64- # CHECK-NEXT: ShaderVisibility: 2
65- # CHECK-NEXT: Constants:
66- # CHECK-NEXT: Num32BitValues: 16
67- # CHECK-NEXT: RegisterSpace: 14
68- # CHECK-NEXT: ShaderRegister: 15
69- # CHECK-NEXT: - ParameterType: 1
70- # CHECK-NEXT: ShaderVisibility: 4
71- # CHECK-NEXT: Constants:
72- # CHECK-NEXT: Num32BitValues: 21
73- # CHECK-NEXT: RegisterSpace: 23
74- # CHECK-NEXT: ShaderRegister: 22
75- # CHECK-NEXT: - ParameterType: 2
76- # CHECK-NEXT: ShaderVisibility: 3
77- # CHECK-NEXT: Descriptor:
78- # CHECK-NEXT: RegisterSpace: 32
79- # CHECK-NEXT: ShaderRegister: 31
80- # CHECK-NEXT: DATA_STATIC_WHILE_SET_AT_EXECUTE: true
81- # CHECK-NEXT: - ParameterType: 0
82- # CHECK-NEXT: ShaderVisibility: 3
83- # CHECK-NEXT: Table:
84- # CHECK-NEXT: NumRanges: 1
85- # CHECK-NEXT: RangesOffset: 116
86- # CHECK-NEXT: Ranges:
87- # CHECK-NEXT: - RangeType: 0
88- # CHECK-NEXT: NumDescriptors: 41
89- # CHECK-NEXT: BaseShaderRegister: 42
90- # CHECK-NEXT: RegisterSpace: 43
91- # CHECK-NEXT: OffsetInDescriptorsFromTableStart: -1
92- # CHECK-NEXT: DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS: true
93- # CHECK-NEXT: AllowInputAssemblerInputLayout: true
94- # CHECK-NEXT: DenyGeometryShaderRootAccess: true
54+ # CHECK: - Name: RTS0
55+ # CHECK-NEXT: Size: 200
56+ # CHECK-NEXT: RootSignature:
57+ # CHECK-NEXT: Version: 2
58+ # CHECK-NEXT: NumRootParameters: 4
59+ # CHECK-NEXT: RootParametersOffset: 24
60+ # CHECK-NEXT: NumStaticSamplers: 0
61+ # CHECK-NEXT: StaticSamplersOffset: 60
62+ # CHECK-NEXT: Parameters:
63+ # CHECK-NEXT: - ParameterType: 1
64+ # CHECK-NEXT: ShaderVisibility: 2
65+ # CHECK-NEXT: Constants:
66+ # CHECK-NEXT: Num32BitValues: 16
67+ # CHECK-NEXT: RegisterSpace: 14
68+ # CHECK-NEXT: ShaderRegister: 15
69+ # CHECK-NEXT: - ParameterType: 1
70+ # CHECK-NEXT: ShaderVisibility: 4
71+ # CHECK-NEXT: Constants:
72+ # CHECK-NEXT: Num32BitValues: 21
73+ # CHECK-NEXT: RegisterSpace: 23
74+ # CHECK-NEXT: ShaderRegister: 22
75+ # CHECK-NEXT: - ParameterType: 2
76+ # CHECK-NEXT: ShaderVisibility: 3
77+ # CHECK-NEXT: Descriptor:
78+ # CHECK-NEXT: RegisterSpace: 32
79+ # CHECK-NEXT: ShaderRegister: 31
80+ # CHECK-NEXT: DATA_STATIC_WHILE_SET_AT_EXECUTE: true
81+ # CHECK-NEXT: - ParameterType: 0
82+ # CHECK-NEXT: ShaderVisibility: 3
83+ # CHECK-NEXT: Table:
84+ # CHECK-NEXT: NumRanges: 1
85+ # CHECK-NEXT: RangesOffset: 116
86+ # CHECK-NEXT: Ranges:
87+ # CHECK-NEXT: - RangeType: 0
88+ # CHECK-NEXT: NumDescriptors: -1
89+ # CHECK-NEXT: BaseShaderRegister: 42
90+ # CHECK-NEXT: RegisterSpace: 43
91+ # CHECK-NEXT: OffsetInDescriptorsFromTableStart: 41
92+ # CHECK-NEXT: DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS: true
93+ # CHECK-NEXT: AllowInputAssemblerInputLayout: true
94+ # CHECK-NEXT: DenyGeometryShaderRootAccess: true
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