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; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 2 x i8> @llvm.masked.load.nxv2i8.p0(ptr [[TMP6]], i32 1, <vscale x 2 x i1> [[ACTIVE_LANE_MASK]], <vscale x 2 x i8> poison)
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; CHECK-NEXT: [[TMP7:%.*]] = shl <vscale x 2 x i8> [[WIDE_MASKED_LOAD]], shufflevector (<vscale x 2 x i8> insertelement (<vscale x 2 x i8> poison, i8 1, i64 0), <vscale x 2 x i8> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 2 x i8> @llvm.masked.load.nxv2i8.p0(ptr [[TMP9]], i32 1, <vscale x 2 x i1> [[ACTIVE_LANE_MASK]], <vscale x 2 x i8> poison)
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; CHECK-NEXT: [[TMP10:%.*]] = shl <vscale x 2 x i8> [[WIDE_MASKED_LOAD]], splat (i8 1)
; CHECK-NEXT: [[WIDE_MASKED_LOAD1:%.*]] = call <vscale x 2 x i8> @llvm.masked.load.nxv2i8.p0(ptr [[TMP12]], i32 1, <vscale x 2 x i1> [[ACTIVE_LANE_MASK]], <vscale x 2 x i8> poison)
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; CHECK-NEXT: [[TMP13:%.*]] = add <vscale x 2 x i8> [[TMP10]], [[WIDE_MASKED_LOAD1]]
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; CHECK-NEXT: call void @llvm.masked.store.nxv2i8.p0(<vscale x 2 x i8> [[TMP13]], ptr [[TMP12]], i32 1, <vscale x 2 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i8> @llvm.masked.load.nxv4i8.p0(ptr [[TMP6]], i32 1, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i8> poison)
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; CHECK-NEXT: [[TMP7:%.*]] = shl <vscale x 4 x i8> [[WIDE_MASKED_LOAD]], shufflevector (<vscale x 4 x i8> insertelement (<vscale x 4 x i8> poison, i8 1, i64 0), <vscale x 4 x i8> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i8> @llvm.masked.load.nxv4i8.p0(ptr [[TMP9]], i32 1, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i8> poison)
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; CHECK-NEXT: [[TMP10:%.*]] = shl <vscale x 4 x i8> [[WIDE_MASKED_LOAD]], splat (i8 1)
; CHECK-NEXT: [[WIDE_MASKED_LOAD1:%.*]] = call <vscale x 4 x i8> @llvm.masked.load.nxv4i8.p0(ptr [[TMP12]], i32 1, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i8> poison)
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; CHECK-NEXT: [[TMP13:%.*]] = add <vscale x 4 x i8> [[TMP10]], [[WIDE_MASKED_LOAD1]]
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; CHECK-NEXT: call void @llvm.masked.store.nxv4i8.p0(<vscale x 4 x i8> [[TMP13]], ptr [[TMP12]], i32 1, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i8> @llvm.masked.load.nxv4i8.p0(ptr [[TMP6]], i32 1, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i8> poison)
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; CHECK-NEXT: [[TMP7:%.*]] = shl <vscale x 4 x i8> [[WIDE_MASKED_LOAD]], shufflevector (<vscale x 4 x i8> insertelement (<vscale x 4 x i8> poison, i8 1, i64 0), <vscale x 4 x i8> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i8> @llvm.masked.load.nxv4i8.p0(ptr [[TMP9]], i32 1, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i8> poison)
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; CHECK-NEXT: [[TMP10:%.*]] = shl <vscale x 4 x i8> [[WIDE_MASKED_LOAD]], splat (i8 1)
; CHECK-NEXT: [[WIDE_MASKED_LOAD1:%.*]] = call <vscale x 4 x i8> @llvm.masked.load.nxv4i8.p0(ptr [[TMP12]], i32 1, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i8> poison)
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; CHECK-NEXT: [[TMP13:%.*]] = add <vscale x 4 x i8> [[TMP10]], [[WIDE_MASKED_LOAD1]]
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; CHECK-NEXT: call void @llvm.masked.store.nxv4i8.p0(<vscale x 4 x i8> [[TMP13]], ptr [[TMP12]], i32 1, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 1 x i32> @llvm.masked.load.nxv1i32.p0(ptr [[TMP5]], i32 4, <vscale x 1 x i1> [[ACTIVE_LANE_MASK]], <vscale x 1 x i32> poison)
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; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = call <vscale x 1 x i1> @llvm.get.active.lane.mask.nxv1i1.i32(i32 0, i32 4)
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 1 x i32> @llvm.masked.load.nxv1i32.p0(ptr [[TMP7]], i32 4, <vscale x 1 x i1> [[ACTIVE_LANE_MASK]], <vscale x 1 x i32> poison)
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; CHECK-NEXT: [[TMP6:%.*]] = add nsw <vscale x 1 x i32> [[WIDE_MASKED_LOAD]], splat (i32 1)
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; CHECK-NEXT: call void @llvm.masked.store.nxv1i32.p0(<vscale x 1 x i32> [[TMP6]], ptr [[TMP5]], i32 4, <vscale x 1 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0(ptr [[TMP7]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> poison)
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; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i32(i32 0, i32 4)
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0(ptr [[TMP9]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> poison)
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; CHECK-NEXT: [[TMP8:%.*]] = add nsw <vscale x 4 x i32> [[WIDE_MASKED_LOAD]], splat (i32 1)
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; CHECK-NEXT: call void @llvm.masked.store.nxv4i32.p0(<vscale x 4 x i32> [[TMP8]], ptr [[TMP7]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]])
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