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Copy file name to clipboardExpand all lines: llvm/docs/DirectX/DXContainer.rst
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@@ -496,14 +496,14 @@ signature and passed to the shader without requiring a constant buffer resource:
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#. **RegisterSpace**: The register space used for the binding.
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#. **Num32BitValues**: The number of 32-bit values included in this constant buffer.
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Root constants provide a fast way to pass small amounts of data directly to the shader without the overhead of creating and binding a constant buffer resource.
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Root constants provide a fast way to pass small amounts of data directly to the shader without the
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overhead of creating and binding a constant buffer resource.
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Root Descriptor
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~~~~~~~~~~~~~~~
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Root descriptors provide a direct mechanism for binding individual resources to shader stages in the Direct3D 12
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rendering pipeline. They represent a critical interface for efficient resource management, allowing applications
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to specify how shader stages access specific GPU resources.
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Root descriptors provide a mechanism for binding individual resources to shader stages in the Direct3D 12
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rendering pipeline. They allow applications to specify how shader stages access specific GPU resources.
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.. code-block:: cpp
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@@ -529,7 +529,8 @@ to specify how shader stages access specific GPU resources.
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};
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Version 1.1 of Root Descriptors has introduced some flags that can hint the drivers into
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performing further code optimizations. For details about it, check `Direct X documentation <https://learn.microsoft.com/en-us/windows/win32/direct3d12/root-signature-version-1-1#static-and-volatile-flags>`_.
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performing further code optimizations. For details, check
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`Direct X documentation <https://learn.microsoft.com/en-us/windows/win32/direct3d12/root-signature-version-1-1#static-and-volatile-flags>`_.
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