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| 1 | +# RUN: yaml2obj %s | obj2yaml | FileCheck %s |
| 2 | + |
| 3 | +--- !dxcontainer |
| 4 | +Header: |
| 5 | + Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, |
| 6 | + 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ] |
| 7 | + Version: |
| 8 | + Major: 1 |
| 9 | + Minor: 0 |
| 10 | + PartCount: 1 |
| 11 | + PartOffsets: [ 60 ] |
| 12 | +Parts: |
| 13 | + - Name: RTS0 |
| 14 | + Size: 80 |
| 15 | + RootSignature: |
| 16 | + Version: 3 |
| 17 | + NumRootParameters: 0 |
| 18 | + RootParametersOffset: 24 |
| 19 | + NumStaticSamplers: 1 |
| 20 | + StaticSamplersOffset: 24 |
| 21 | + Parameters: [] |
| 22 | + Samplers: |
| 23 | + - Filter: MinLinearMagMipPoint |
| 24 | + AddressU: Wrap |
| 25 | + AddressV: Mirror |
| 26 | + AddressW: MirrorOnce |
| 27 | + MipLODBias: 1.23 |
| 28 | + MaxAnisotropy: 20 |
| 29 | + ComparisonFunc: LessEqual |
| 30 | + BorderColor: TransparentBlack |
| 31 | + MinLOD: 4.56 |
| 32 | + MaxLOD: 8.90 |
| 33 | + ShaderRegister: 31 |
| 34 | + RegisterSpace: 32 |
| 35 | + ShaderVisibility: Mesh |
| 36 | + SAMPLER_FLAG_UINT_BORDER_COLOR: true |
| 37 | + AllowInputAssemblerInputLayout: true |
| 38 | + DenyGeometryShaderRootAccess: true |
| 39 | + |
| 40 | +#CHECK: - Name: RTS0 |
| 41 | +#CHECK-NEXT: Size: 80 |
| 42 | +#CHECK-NEXT: RootSignature: |
| 43 | +#CHECK-NEXT: Version: 3 |
| 44 | +#CHECK-NEXT: NumRootParameters: 0 |
| 45 | +#CHECK-NEXT: RootParametersOffset: 24 |
| 46 | +#CHECK-NEXT: NumStaticSamplers: 1 |
| 47 | +#CHECK-NEXT: StaticSamplersOffset: 24 |
| 48 | +#CHECK-NEXT: Parameters: [] |
| 49 | +#CHECK-NEXT: Samplers: |
| 50 | +#CHECK-NEXT: - Filter: MinLinearMagMipPoint |
| 51 | +#CHECK-NEXT: AddressU: Wrap |
| 52 | +#CHECK-NEXT: AddressV: Mirror |
| 53 | +#CHECK-NEXT: AddressW: MirrorOnce |
| 54 | +#CHECK-NEXT: MipLODBias: 1.23 |
| 55 | +#CHECK-NEXT: MaxAnisotropy: 20 |
| 56 | +#CHECK-NEXT: ComparisonFunc: LessEqual |
| 57 | +#CHECK-NEXT: BorderColor: TransparentBlack |
| 58 | +#CHECK-NEXT: MinLOD: 4.56 |
| 59 | +#CHECK-NEXT: MaxLOD: 8.9 |
| 60 | +#CHECK-NEXT: ShaderRegister: 31 |
| 61 | +#CHECK-NEXT: RegisterSpace: 32 |
| 62 | +#CHECK-NEXT: ShaderVisibility: Mesh |
| 63 | +#CHECK-NEXT: SAMPLER_FLAG_UINT_BORDER_COLOR: true |
| 64 | +#CHECK-NEXT: AllowInputAssemblerInputLayout: true |
| 65 | +#CHECK-NEXT: DenyGeometryShaderRootAccess: true |
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