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fixing tests
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llvm/test/CodeGen/DirectX/rootsignature-validation-textures-fail.ll

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define void @CSMain() "hlsl.shader"="compute" {
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entry:
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%TB = tail call target("dx.Texture", float, 1, 0, 0, 4) @llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0_0t(i32 0, i32 0, i32 1, i32 0, ptr nonnull @TB.str)
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%TB = tail call target("dx.Texture", float, 1, 0, 0, 4) @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, ptr nonnull @TB.str)
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ret void
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}
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