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Removing redundant byte offset reference
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llvm/docs/DirectX/DXContainer.rst

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@@ -437,9 +437,10 @@ The `RootSignatureHeader` structure contains the top-level information about a r
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- **Version**: Specifies the version of the root signature format. This allows for
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backward compatibility as the format evolves.
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- **NumParameters**: The number of root parameters contained in this root signature.
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- **ParametersOffset**: Byte offset from the beginning to the array of root parameters header.
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- **ParametersOffset**: Byte offset from the beginning of RST0 section to the array of root
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parameters header.
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- **NumStaticSamplers**: The number of static samplers defined in the root signature.
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- **StaticSamplerOffset**: Byte offset from the beginning to the array of static samplers.
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- **StaticSamplerOffset**: Byte offset to the array of static samplers.
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- **Flags**: Bit flags that define global behaviors for the root signature, such as whether
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to deny vertex shader access to certain resources.
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@@ -465,7 +466,7 @@ the parameter's basic attributes:
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table, constants, CBV, SRV, UAV).
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- **ShaderVisibility**: Specifies which shader stages can access this parameter (e.g., all stages,
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vertex shader only, pixel shader only).
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- **ParameterOffset**: Byte offset from the beginning to the specific parameter data structure
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- **ParameterOffset**: Byte offset to the specific parameter data structure
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for this entry.
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The header uses a parameter type field rather than encoding the version of the parameter through

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