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After auditing LoopVectorize, it was found that it was using
LoopInfo::isLoopInvariant in several places, skipping the more powerful
SCEV isLoopInvariant check. LoopVectorizationLegality already has a
routine called isInvariant, which in turn calls into LoopAccessAnalysis.
Fix a deficiency in LAA's routine, and use it more widely in place of
LoopInfo::isLoopInvariant to correctly find invariant values while
vectorizing. There is additionally the LoopVectorizationCostModel
routine shouldConsiderInvariant, which is even more powerful, but is not
maximally used: fix this too.
; CHECK-NEXT: [[VP_OP_LOAD:%.*]] = call <vscale x 1 x i8> @llvm.vp.load.nxv1i8.p0(ptr align 1 [[TMP6]], <vscale x 1 x i1> splat (i1 true), i32 [[TMP3]])
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; CHECK-NEXT: [[TMP7:%.*]] = call <vscale x 1 x i16> @llvm.vp.zext.nxv1i16.nxv1i8(<vscale x 1 x i8> [[VP_OP_LOAD]], <vscale x 1 x i1> splat (i1 true), i32 [[TMP3]])
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; CHECK-NEXT: [[VP_OP:%.*]] = call <vscale x 1 x i16> @llvm.vp.mul.nxv1i16(<vscale x 1 x i16> zeroinitializer, <vscale x 1 x i16> [[TMP7]], <vscale x 1 x i1> splat (i1 true), i32 [[TMP3]])
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; CHECK-NEXT: [[VP_OP1:%.*]] = call <vscale x 1 x i16> @llvm.vp.lshr.nxv1i16(<vscale x 1 x i16> [[VP_OP]], <vscale x 1 x i16> trunc (<vscale x 1 x i32> splat (i32 1) to <vscale x 1 x i16>), <vscale x 1 x i1> splat (i1 true), i32 [[TMP3]])
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; CHECK-NEXT: [[TMP8:%.*]] = call <vscale x 1 x i8> @llvm.vp.trunc.nxv1i8.nxv1i16(<vscale x 1 x i16> [[VP_OP1]], <vscale x 1 x i1> splat (i1 true), i32 [[TMP3]])
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; CHECK-NEXT: call void @llvm.vp.scatter.nxv1i8.nxv1p0(<vscale x 1 x i8> [[TMP8]], <vscale x 1 x ptr> align 1 zeroinitializer, <vscale x 1 x i1> splat (i1 true), i32 [[TMP3]])
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; CHECK-NEXT: [[TMP7:%.*]] = extractelement <vscale x 1 x i8> [[VP_OP_LOAD]], i32 0
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; CHECK-NEXT: [[TMP8:%.*]] = zext i8 [[TMP7]] to i32
; CHECK-NEXT: [[VP_OP_LOAD:%.*]] = call <vscale x 8 x i8> @llvm.vp.load.nxv8i8.p0(ptr align 1 [[TMP14]], <vscale x 8 x i1> splat (i1 true), i32 [[TMP11]]), !alias.scope [[META0:![0-9]+]]
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; CHECK-NEXT: [[TMP15:%.*]] = call <vscale x 8 x i32> @llvm.vp.zext.nxv8i32.nxv8i8(<vscale x 8 x i8> [[VP_OP_LOAD]], <vscale x 8 x i1> splat (i1 true), i32 [[TMP11]])
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; CHECK-NEXT: [[VP_OP:%.*]] = call <vscale x 8 x i32> @llvm.vp.mul.nxv8i32(<vscale x 8 x i32> [[TMP15]], <vscale x 8 x i32> zeroinitializer, <vscale x 8 x i1> splat (i1 true), i32 [[TMP11]])
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; CHECK-NEXT: [[TMP19:%.*]] = extractelement <vscale x 8 x i32> [[TMP15]], i32 0
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; CHECK-NEXT: [[TMP23:%.*]] = mul i32 [[TMP19]], 0
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; CHECK-NEXT: [[VP_OP2:%.*]] = call <vscale x 8 x i32> @llvm.vp.ashr.nxv8i32(<vscale x 8 x i32> [[TMP15]], <vscale x 8 x i32> zeroinitializer, <vscale x 8 x i1> splat (i1 true), i32 [[TMP11]])
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; CHECK-NEXT: [[VP_OP3:%.*]] = call <vscale x 8 x i32> @llvm.vp.or.nxv8i32(<vscale x 8 x i32> [[VP_OP2]], <vscale x 8 x i32> zeroinitializer, <vscale x 8 x i1> splat (i1 true), i32 [[TMP11]])
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; CHECK-NEXT: [[TMP16:%.*]] = icmp ult <vscale x 8 x i32> [[TMP15]], zeroinitializer
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; CHECK-NEXT: [[TMP17:%.*]] = call <vscale x 8 x i32> @llvm.vp.select.nxv8i32(<vscale x 8 x i1> [[TMP16]], <vscale x 8 x i32> [[VP_OP3]], <vscale x 8 x i32> zeroinitializer, i32 [[TMP11]])
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; CHECK-NEXT: [[TMP18:%.*]] = call <vscale x 8 x i8> @llvm.vp.trunc.nxv8i8.nxv8i32(<vscale x 8 x i32> [[TMP17]], <vscale x 8 x i1> splat (i1 true), i32 [[TMP11]])
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; CHECK-NEXT: call void @llvm.vp.scatter.nxv8i8.nxv8p0(<vscale x 8 x i8> [[TMP18]], <vscale x 8 x ptr> align 1 [[BROADCAST_SPLAT]], <vscale x 8 x i1> splat (i1 true), i32 [[TMP11]]), !alias.scope [[META3:![0-9]+]], !noalias [[META0]]
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; CHECK-NEXT: [[TMP19:%.*]] = call <vscale x 8 x i16> @llvm.vp.trunc.nxv8i16.nxv8i32(<vscale x 8 x i32> [[VP_OP]], <vscale x 8 x i1> splat (i1 true), i32 [[TMP11]])
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; CHECK-NEXT: call void @llvm.vp.scatter.nxv8i16.nxv8p0(<vscale x 8 x i16> [[TMP19]], <vscale x 8 x ptr> align 2 zeroinitializer, <vscale x 8 x i1> splat (i1 true), i32 [[TMP11]])
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; CHECK-NEXT: [[TMP24:%.*]] = trunci32 [[TMP23]] to i16
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; CHECK-NEXT: store i16 [[TMP24]], ptr null, align 2
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; CHECK-NEXT: [[TMP20:%.*]] = zext i32 [[TMP11]] to i64
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