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namespace LIBC_NAMESPACE_DECL {
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namespace fputil {
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+ namespace generic {
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+
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// Quick free-standing test whether fegetround() == FE_UPWARD.
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// Using the following observation:
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// 1.0f + 2^-25 = 1.0f for FE_TONEAREST, FE_DOWNWARD, FE_TOWARDZERO
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// = 0x1.000002f for FE_UPWARD.
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- LIBC_INLINE static constexpr bool fenv_is_round_up () {
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- if (cpp::is_constant_evaluated ()) {
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- return false ;
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- } else {
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- volatile float x = 0x1 .0p-25f ;
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- return (1 .0f + x != 1 .0f );
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- }
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+ LIBC_INLINE bool fenv_is_round_up () {
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+ static volatile float x = 0x1 .0p-25f ;
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+ return (1 .0f + x != 1 .0f );
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}
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// Quick free-standing test whether fegetround() == FE_DOWNWARD.
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// Using the following observation:
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// -1.0f - 2^-25 = -1.0f for FE_TONEAREST, FE_UPWARD, FE_TOWARDZERO
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// = -0x1.000002f for FE_DOWNWARD.
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- LIBC_INLINE static constexpr bool fenv_is_round_down () {
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- if (cpp::is_constant_evaluated ()) {
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- return false ;
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- } else {
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- volatile float x = 0x1 .0p-25f ;
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- return (-1 .0f - x != -1 .0f );
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- }
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+ LIBC_INLINE bool fenv_is_round_down () {
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+ static volatile float x = 0x1 .0p-25f ;
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+ return (-1 .0f - x != -1 .0f );
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}
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// Quick free-standing test whether fegetround() == FE_TONEAREST.
@@ -49,14 +43,10 @@ LIBC_INLINE static constexpr bool fenv_is_round_down() {
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// = 0x1.100002p0f for FE_UPWARD,
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// 1.5f - 2^-24 = 1.5f for FE_TONEAREST, FE_UPWARD
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// = 0x1.0ffffep-1f for FE_DOWNWARD, FE_TOWARDZERO
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- LIBC_INLINE static constexpr bool fenv_is_round_to_nearest () {
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- if (cpp::is_constant_evaluated ()) {
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- return true ;
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- } else {
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- volatile float x = 0x1 .0p-24f ;
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- float y = 1 .5f + x;
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- return (y == 1 .5f - x);
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- }
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+ LIBC_INLINE bool fenv_is_round_to_nearest () {
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+ static volatile float x = 0x1 .0p-24f ;
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+ float y = 1 .5f + x;
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+ return (y == 1 .5f - x);
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}
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// Quick free-standing test whether fegetround() == FE_TOWARDZERO.
@@ -69,13 +59,56 @@ LIBC_INLINE static constexpr bool fenv_is_round_to_nearest() {
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// (0x1.000002p0f + 2^-24) + (-1.0f - 2^-24) = 2^-23 for FE_TOWARDZERO
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// = 2^-22 for FE_TONEAREST, FE_UPWARD
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// = 0 for FE_DOWNWARD
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+ LIBC_INLINE bool fenv_is_round_to_zero () {
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+ static volatile float x = 0x1 .0p-24f ;
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+ float y = x;
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+ return ((0x1 .000002p0f + y) + (-1 .0f - y) == 0x1 .0p-23f );
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+ }
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+
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+ // Quick free standing get rounding mode based on the above observations.
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+ LIBC_INLINE int quick_get_round () {
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+ static volatile float x = 0x1 .0p-24f ;
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+ float y = x;
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+ float z = (0x1 .000002p0f + y) + (-1 .0f - y);
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+
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+ if (z == 0 .0f )
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+ return FE_DOWNWARD;
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+ if (z == 0x1 .0p-23f )
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+ return FE_TOWARDZERO;
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+ return (2 .0f + y == 2 .0f ) ? FE_TONEAREST : FE_UPWARD;
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+ }
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+
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+ } // namespace generic
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+
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+ LIBC_INLINE static constexpr bool fenv_is_round_up () {
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+ if (cpp::is_constant_evaluated ()) {
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+ return false ;
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+ } else {
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+ return generic::fenv_is_round_up ();
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+ }
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+ }
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+
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+ LIBC_INLINE static constexpr bool fenv_is_round_down () {
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+ if (cpp::is_constant_evaluated ()) {
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+ return false ;
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+ } else {
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+ return generic::fenv_is_round_down ();
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+ }
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+ }
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+
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+ LIBC_INLINE static constexpr bool fenv_is_round_to_nearest () {
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+ if (cpp::is_constant_evaluated ()) {
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+ return true ;
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+ } else {
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+ return generic::fenv_is_round_to_nearest ();
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+ }
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+ }
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+
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LIBC_INLINE static constexpr bool fenv_is_round_to_zero () {
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if (cpp::is_constant_evaluated ()) {
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return false ;
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} else {
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- volatile float x = 0x1 .0p-24f ;
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- volatile float y = 0x1 .000002p0f + x;
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- return (y + (-1 .0f - x) == 0x1 .0p-23f );
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+ return generic::fenv_is_round_to_zero ();
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}
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}
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@@ -84,15 +117,7 @@ LIBC_INLINE static constexpr int quick_get_round() {
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if (cpp::is_constant_evaluated ()) {
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return FE_TONEAREST;
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} else {
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- volatile float x = 0x1 .0p-24f ;
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- volatile float y = 0x1 .000002p0f + x;
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- float z = y + (-1 .0f - x);
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-
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- if (z == 0 .0f )
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- return FE_DOWNWARD;
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- if (z == 0x1 .0p-23f )
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- return FE_TOWARDZERO;
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- return (2 .0f + x == 2 .0f ) ? FE_TONEAREST : FE_UPWARD;
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+ return generic::quick_get_round ();
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}
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}
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