1717namespace LIBC_NAMESPACE_DECL {
1818namespace fputil {
1919
20+ namespace generic {
21+
2022// Quick free-standing test whether fegetround() == FE_UPWARD.
2123// Using the following observation:
2224// 1.0f + 2^-25 = 1.0f for FE_TONEAREST, FE_DOWNWARD, FE_TOWARDZERO
2325// = 0x1.000002f for FE_UPWARD.
24- LIBC_INLINE static constexpr bool fenv_is_round_up () {
25- if (cpp::is_constant_evaluated ()) {
26- return false ;
27- } else {
28- volatile float x = 0x1 .0p-25f ;
29- return (1 .0f + x != 1 .0f );
30- }
26+ LIBC_INLINE bool fenv_is_round_up () {
27+ static volatile float x = 0x1 .0p-25f ;
28+ return (1 .0f + x != 1 .0f );
3129}
3230
3331// Quick free-standing test whether fegetround() == FE_DOWNWARD.
3432// Using the following observation:
3533// -1.0f - 2^-25 = -1.0f for FE_TONEAREST, FE_UPWARD, FE_TOWARDZERO
3634// = -0x1.000002f for FE_DOWNWARD.
37- LIBC_INLINE static constexpr bool fenv_is_round_down () {
38- if (cpp::is_constant_evaluated ()) {
39- return false ;
40- } else {
41- volatile float x = 0x1 .0p-25f ;
42- return (-1 .0f - x != -1 .0f );
43- }
35+ LIBC_INLINE bool fenv_is_round_down () {
36+ static volatile float x = 0x1 .0p-25f ;
37+ return (-1 .0f - x != -1 .0f );
4438}
4539
4640// Quick free-standing test whether fegetround() == FE_TONEAREST.
@@ -49,14 +43,10 @@ LIBC_INLINE static constexpr bool fenv_is_round_down() {
4943// = 0x1.100002p0f for FE_UPWARD,
5044// 1.5f - 2^-24 = 1.5f for FE_TONEAREST, FE_UPWARD
5145// = 0x1.0ffffep-1f for FE_DOWNWARD, FE_TOWARDZERO
52- LIBC_INLINE static constexpr bool fenv_is_round_to_nearest () {
53- if (cpp::is_constant_evaluated ()) {
54- return true ;
55- } else {
56- volatile float x = 0x1 .0p-24f ;
57- float y = 1 .5f + x;
58- return (y == 1 .5f - x);
59- }
46+ LIBC_INLINE bool fenv_is_round_to_nearest () {
47+ static volatile float x = 0x1 .0p-24f ;
48+ float y = 1 .5f + x;
49+ return (y == 1 .5f - x);
6050}
6151
6252// Quick free-standing test whether fegetround() == FE_TOWARDZERO.
@@ -69,13 +59,56 @@ LIBC_INLINE static constexpr bool fenv_is_round_to_nearest() {
6959// (0x1.000002p0f + 2^-24) + (-1.0f - 2^-24) = 2^-23 for FE_TOWARDZERO
7060// = 2^-22 for FE_TONEAREST, FE_UPWARD
7161// = 0 for FE_DOWNWARD
62+ LIBC_INLINE bool fenv_is_round_to_zero () {
63+ static volatile float x = 0x1 .0p-24f ;
64+ float y = x;
65+ return ((0x1 .000002p0f + y) + (-1 .0f - y) == 0x1 .0p-23f );
66+ }
67+
68+ // Quick free standing get rounding mode based on the above observations.
69+ LIBC_INLINE int quick_get_round () {
70+ static volatile float x = 0x1 .0p-24f ;
71+ float y = x;
72+ float z = (0x1 .000002p0f + y) + (-1 .0f - y);
73+
74+ if (z == 0 .0f )
75+ return FE_DOWNWARD;
76+ if (z == 0x1 .0p-23f )
77+ return FE_TOWARDZERO;
78+ return (2 .0f + y == 2 .0f ) ? FE_TONEAREST : FE_UPWARD;
79+ }
80+
81+ } // namespace generic
82+
83+ LIBC_INLINE static constexpr bool fenv_is_round_up () {
84+ if (cpp::is_constant_evaluated ()) {
85+ return false ;
86+ } else {
87+ return generic::fenv_is_round_up ();
88+ }
89+ }
90+
91+ LIBC_INLINE static constexpr bool fenv_is_round_down () {
92+ if (cpp::is_constant_evaluated ()) {
93+ return false ;
94+ } else {
95+ return generic::fenv_is_round_down ();
96+ }
97+ }
98+
99+ LIBC_INLINE static constexpr bool fenv_is_round_to_nearest () {
100+ if (cpp::is_constant_evaluated ()) {
101+ return true ;
102+ } else {
103+ return generic::fenv_is_round_to_nearest ();
104+ }
105+ }
106+
72107LIBC_INLINE static constexpr bool fenv_is_round_to_zero () {
73108 if (cpp::is_constant_evaluated ()) {
74109 return false ;
75110 } else {
76- volatile float x = 0x1 .0p-24f ;
77- volatile float y = 0x1 .000002p0f + x;
78- return (y + (-1 .0f - x) == 0x1 .0p-23f );
111+ return generic::fenv_is_round_to_zero ();
79112 }
80113}
81114
@@ -84,15 +117,7 @@ LIBC_INLINE static constexpr int quick_get_round() {
84117 if (cpp::is_constant_evaluated ()) {
85118 return FE_TONEAREST;
86119 } else {
87- volatile float x = 0x1 .0p-24f ;
88- volatile float y = 0x1 .000002p0f + x;
89- float z = y + (-1 .0f - x);
90-
91- if (z == 0 .0f )
92- return FE_DOWNWARD;
93- if (z == 0x1 .0p-23f )
94- return FE_TOWARDZERO;
95- return (2 .0f + x == 2 .0f ) ? FE_TONEAREST : FE_UPWARD;
120+ return generic::quick_get_round ();
96121 }
97122}
98123
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