@@ -90,26 +90,24 @@ define <3 x i32> @v_load_constant_v3i32_align1(ptr addrspace(4) %ptr) {
9090; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v10, v[0:1], off offset:8
9191; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v11, v[0:1], off offset:9
9292; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v12, v[0:1], off offset:11
93- ; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v0 , v[0:1], off offset:10
93+ ; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v13 , v[0:1], off offset:10
9494; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0xa
9595; GFX1250-NOUNALIGNED-NEXT: s_wait_xcnt 0x0
96- ; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v1 , v3, 8, v2
96+ ; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v0 , v3, 8, v2
9797; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x8
98- ; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v3 , 16, v4 :: v_dual_lshlrev_b32 v2 , 24, v5
98+ ; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v2 , 16, v4 :: v_dual_lshlrev_b32 v1 , 24, v5
9999; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x6
100- ; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v4 , v7, 8, v6
100+ ; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v3 , v7, 8, v6
101101; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x4
102- ; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v6, 16, v8 :: v_dual_lshlrev_b32 v5, 24, v9
102+ ; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v5, 16, v8 :: v_dual_lshlrev_b32 v4, 24, v9
103+ ; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v0, v1, v2, v0
103104; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x2
104- ; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v7, v11, 8, v10
105- ; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x1
106- ; GFX1250-NOUNALIGNED-NEXT: v_lshlrev_b32_e32 v8, 24, v12
105+ ; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v6, v11, 8, v10
107106; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x0
108- ; GFX1250-NOUNALIGNED-NEXT: v_lshlrev_b32_e32 v9, 16, v0
109- ; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v0, v2, v3, v1
110- ; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v1, v5, v6, v4
111- ; GFX1250-NOUNALIGNED-NEXT: s_delay_alu instid0(VALU_DEP_3)
112- ; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v2, v8, v9, v7
107+ ; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v7, 24, v12 :: v_dual_lshlrev_b32 v8, 16, v13
108+ ; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v1, v4, v5, v3
109+ ; GFX1250-NOUNALIGNED-NEXT: s_delay_alu instid0(VALU_DEP_2)
110+ ; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v2, v7, v8, v6
113111; GFX1250-NOUNALIGNED-NEXT: s_set_pc_i64 s[30:31]
114112;
115113; GFX9-UNALIGNED-LABEL: v_load_constant_v3i32_align1:
@@ -942,7 +940,7 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align1(ptr addrspace(4) inreg
942940;
943941; GFX1250-NOUNALIGNED-LABEL: s_load_constant_v3i32_align1:
944942; GFX1250-NOUNALIGNED: ; %bb.0:
945- ; GFX1250-NOUNALIGNED-NEXT: s_clause 0xa
943+ ; GFX1250-NOUNALIGNED-NEXT: s_clause 0xb
946944; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s2, s[0:1], 0x1
947945; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s3, s[0:1], 0x3
948946; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s4, s[0:1], 0x2
@@ -954,27 +952,26 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align1(ptr addrspace(4) inreg
954952; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s10, s[0:1], 0x0
955953; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s11, s[0:1], 0x4
956954; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s12, s[0:1], 0xa
957- ; GFX1250-NOUNALIGNED-NEXT: s_wait_xcnt 0x0
958- ; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s1, s[0:1], 0x8
955+ ; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s13, s[0:1], 0x8
959956; GFX1250-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
960957; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s0, s2, 8
961- ; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s2 , s3, 24
962- ; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s3 , s4, 16
963- ; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s4 , s5, 8
964- ; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s2, s3
965- ; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s5 , s6, 24
966- ; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s6 , s7, 16
967- ; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s7 , s8, 8
958+ ; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s1 , s3, 24
959+ ; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s2 , s4, 16
960+ ; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s3 , s5, 8
961+ ; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s1, s1, s2
962+ ; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s4 , s6, 24
963+ ; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s5 , s7, 16
964+ ; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s6 , s8, 8
968965; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s0, s0, s10
969- ; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s8, s9, 24
970- ; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s0, s2, s0
971- ; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s2, s12, 16
972- ; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s3, s4, s11
973- ; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s4, s5, s6
966+ ; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s7, s9, 24
967+ ; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s0, s1, s0
968+ ; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s1, s12, 16
969+ ; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s3, s11
970+ ; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s3, s4, s5
971+ ; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s4, s6, s13
974972; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s5, s7, s1
975- ; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s8, s2
976- ; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s1, s4, s3
977- ; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s2, s5
973+ ; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s1, s3, s2
974+ ; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s5, s4
978975; GFX1250-NOUNALIGNED-NEXT: ; return to shader part epilog
979976;
980977; GFX9-UNALIGNED-LABEL: s_load_constant_v3i32_align1:
@@ -1351,11 +1348,25 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align2(ptr addrspace(4) inreg
13511348}
13521349
13531350define amdgpu_ps <3 x i32 > @s_load_constant_v3i32_align4 (ptr addrspace (4 ) inreg %ptr ) {
1354- ; GFX12-LABEL: s_load_constant_v3i32_align4:
1355- ; GFX12: ; %bb.0:
1356- ; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
1357- ; GFX12-NEXT: s_wait_kmcnt 0x0
1358- ; GFX12-NEXT: ; return to shader part epilog
1351+ ; GFX12-UNALIGNED-LABEL: s_load_constant_v3i32_align4:
1352+ ; GFX12-UNALIGNED: ; %bb.0:
1353+ ; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
1354+ ; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
1355+ ; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
1356+ ;
1357+ ; GFX12-NOUNALIGNED-LABEL: s_load_constant_v3i32_align4:
1358+ ; GFX12-NOUNALIGNED: ; %bb.0:
1359+ ; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
1360+ ; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
1361+ ; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
1362+ ;
1363+ ; GFX1250-LABEL: s_load_constant_v3i32_align4:
1364+ ; GFX1250: ; %bb.0:
1365+ ; GFX1250-NEXT: s_mov_b32 s4, s0
1366+ ; GFX1250-NEXT: s_mov_b32 s5, s1
1367+ ; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
1368+ ; GFX1250-NEXT: s_wait_kmcnt 0x0
1369+ ; GFX1250-NEXT: ; return to shader part epilog
13591370;
13601371; GFX9-LABEL: s_load_constant_v3i32_align4:
13611372; GFX9: ; %bb.0:
@@ -1388,11 +1399,25 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align4(ptr addrspace(4) inreg
13881399}
13891400
13901401define amdgpu_ps i96 @s_load_constant_i96_align8 (ptr addrspace (4 ) inreg %ptr ) {
1391- ; GFX12-LABEL: s_load_constant_i96_align8:
1392- ; GFX12: ; %bb.0:
1393- ; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
1394- ; GFX12-NEXT: s_wait_kmcnt 0x0
1395- ; GFX12-NEXT: ; return to shader part epilog
1402+ ; GFX12-UNALIGNED-LABEL: s_load_constant_i96_align8:
1403+ ; GFX12-UNALIGNED: ; %bb.0:
1404+ ; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
1405+ ; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
1406+ ; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
1407+ ;
1408+ ; GFX12-NOUNALIGNED-LABEL: s_load_constant_i96_align8:
1409+ ; GFX12-NOUNALIGNED: ; %bb.0:
1410+ ; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
1411+ ; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
1412+ ; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
1413+ ;
1414+ ; GFX1250-LABEL: s_load_constant_i96_align8:
1415+ ; GFX1250: ; %bb.0:
1416+ ; GFX1250-NEXT: s_mov_b32 s4, s0
1417+ ; GFX1250-NEXT: s_mov_b32 s5, s1
1418+ ; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
1419+ ; GFX1250-NEXT: s_wait_kmcnt 0x0
1420+ ; GFX1250-NEXT: ; return to shader part epilog
13961421;
13971422; GFX9-LABEL: s_load_constant_i96_align8:
13981423; GFX9: ; %bb.0:
@@ -1425,11 +1450,25 @@ define amdgpu_ps i96 @s_load_constant_i96_align8(ptr addrspace(4) inreg %ptr) {
14251450}
14261451
14271452define amdgpu_ps <3 x i32 > @s_load_constant_v3i32_align8 (ptr addrspace (4 ) inreg %ptr ) {
1428- ; GFX12-LABEL: s_load_constant_v3i32_align8:
1429- ; GFX12: ; %bb.0:
1430- ; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
1431- ; GFX12-NEXT: s_wait_kmcnt 0x0
1432- ; GFX12-NEXT: ; return to shader part epilog
1453+ ; GFX12-UNALIGNED-LABEL: s_load_constant_v3i32_align8:
1454+ ; GFX12-UNALIGNED: ; %bb.0:
1455+ ; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
1456+ ; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
1457+ ; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
1458+ ;
1459+ ; GFX12-NOUNALIGNED-LABEL: s_load_constant_v3i32_align8:
1460+ ; GFX12-NOUNALIGNED: ; %bb.0:
1461+ ; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
1462+ ; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
1463+ ; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
1464+ ;
1465+ ; GFX1250-LABEL: s_load_constant_v3i32_align8:
1466+ ; GFX1250: ; %bb.0:
1467+ ; GFX1250-NEXT: s_mov_b32 s4, s0
1468+ ; GFX1250-NEXT: s_mov_b32 s5, s1
1469+ ; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
1470+ ; GFX1250-NEXT: s_wait_kmcnt 0x0
1471+ ; GFX1250-NEXT: ; return to shader part epilog
14331472;
14341473; GFX9-LABEL: s_load_constant_v3i32_align8:
14351474; GFX9: ; %bb.0:
@@ -1462,11 +1501,25 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align8(ptr addrspace(4) inreg
14621501}
14631502
14641503define amdgpu_ps <3 x i32 > @s_load_constant_v6i16_align8 (ptr addrspace (4 ) inreg %ptr ) {
1465- ; GFX12-LABEL: s_load_constant_v6i16_align8:
1466- ; GFX12: ; %bb.0:
1467- ; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
1468- ; GFX12-NEXT: s_wait_kmcnt 0x0
1469- ; GFX12-NEXT: ; return to shader part epilog
1504+ ; GFX12-UNALIGNED-LABEL: s_load_constant_v6i16_align8:
1505+ ; GFX12-UNALIGNED: ; %bb.0:
1506+ ; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
1507+ ; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
1508+ ; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
1509+ ;
1510+ ; GFX12-NOUNALIGNED-LABEL: s_load_constant_v6i16_align8:
1511+ ; GFX12-NOUNALIGNED: ; %bb.0:
1512+ ; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
1513+ ; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
1514+ ; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
1515+ ;
1516+ ; GFX1250-LABEL: s_load_constant_v6i16_align8:
1517+ ; GFX1250: ; %bb.0:
1518+ ; GFX1250-NEXT: s_mov_b32 s4, s0
1519+ ; GFX1250-NEXT: s_mov_b32 s5, s1
1520+ ; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
1521+ ; GFX1250-NEXT: s_wait_kmcnt 0x0
1522+ ; GFX1250-NEXT: ; return to shader part epilog
14701523;
14711524; GFX9-LABEL: s_load_constant_v6i16_align8:
14721525; GFX9: ; %bb.0:
@@ -1500,24 +1553,64 @@ define amdgpu_ps <3 x i32> @s_load_constant_v6i16_align8(ptr addrspace(4) inreg
15001553}
15011554
15021555define amdgpu_ps <12 x i8 > @s_load_constant_v12i8_align8 (ptr addrspace (4 ) inreg %ptr ) {
1503- ; GFX12-LABEL: s_load_constant_v12i8_align8:
1504- ; GFX12: ; %bb.0:
1505- ; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
1506- ; GFX12-NEXT: s_wait_kmcnt 0x0
1507- ; GFX12-NEXT: s_lshr_b32 s13, s0, 8
1508- ; GFX12-NEXT: s_lshr_b32 s12, s0, 16
1509- ; GFX12-NEXT: s_lshr_b32 s3, s0, 24
1510- ; GFX12-NEXT: s_lshr_b32 s5, s1, 8
1511- ; GFX12-NEXT: s_lshr_b32 s6, s1, 16
1512- ; GFX12-NEXT: s_lshr_b32 s7, s1, 24
1513- ; GFX12-NEXT: s_lshr_b32 s9, s2, 8
1514- ; GFX12-NEXT: s_lshr_b32 s10, s2, 16
1515- ; GFX12-NEXT: s_lshr_b32 s11, s2, 24
1516- ; GFX12-NEXT: s_mov_b32 s4, s1
1517- ; GFX12-NEXT: s_mov_b32 s8, s2
1518- ; GFX12-NEXT: s_mov_b32 s1, s13
1519- ; GFX12-NEXT: s_mov_b32 s2, s12
1520- ; GFX12-NEXT: ; return to shader part epilog
1556+ ; GFX12-UNALIGNED-LABEL: s_load_constant_v12i8_align8:
1557+ ; GFX12-UNALIGNED: ; %bb.0:
1558+ ; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
1559+ ; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
1560+ ; GFX12-UNALIGNED-NEXT: s_lshr_b32 s13, s0, 8
1561+ ; GFX12-UNALIGNED-NEXT: s_lshr_b32 s12, s0, 16
1562+ ; GFX12-UNALIGNED-NEXT: s_lshr_b32 s3, s0, 24
1563+ ; GFX12-UNALIGNED-NEXT: s_lshr_b32 s5, s1, 8
1564+ ; GFX12-UNALIGNED-NEXT: s_lshr_b32 s6, s1, 16
1565+ ; GFX12-UNALIGNED-NEXT: s_lshr_b32 s7, s1, 24
1566+ ; GFX12-UNALIGNED-NEXT: s_lshr_b32 s9, s2, 8
1567+ ; GFX12-UNALIGNED-NEXT: s_lshr_b32 s10, s2, 16
1568+ ; GFX12-UNALIGNED-NEXT: s_lshr_b32 s11, s2, 24
1569+ ; GFX12-UNALIGNED-NEXT: s_mov_b32 s4, s1
1570+ ; GFX12-UNALIGNED-NEXT: s_mov_b32 s8, s2
1571+ ; GFX12-UNALIGNED-NEXT: s_mov_b32 s1, s13
1572+ ; GFX12-UNALIGNED-NEXT: s_mov_b32 s2, s12
1573+ ; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
1574+ ;
1575+ ; GFX12-NOUNALIGNED-LABEL: s_load_constant_v12i8_align8:
1576+ ; GFX12-NOUNALIGNED: ; %bb.0:
1577+ ; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
1578+ ; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
1579+ ; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s13, s0, 8
1580+ ; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s12, s0, 16
1581+ ; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s3, s0, 24
1582+ ; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s5, s1, 8
1583+ ; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s6, s1, 16
1584+ ; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s7, s1, 24
1585+ ; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s9, s2, 8
1586+ ; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s10, s2, 16
1587+ ; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s11, s2, 24
1588+ ; GFX12-NOUNALIGNED-NEXT: s_mov_b32 s4, s1
1589+ ; GFX12-NOUNALIGNED-NEXT: s_mov_b32 s8, s2
1590+ ; GFX12-NOUNALIGNED-NEXT: s_mov_b32 s1, s13
1591+ ; GFX12-NOUNALIGNED-NEXT: s_mov_b32 s2, s12
1592+ ; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
1593+ ;
1594+ ; GFX1250-LABEL: s_load_constant_v12i8_align8:
1595+ ; GFX1250: ; %bb.0:
1596+ ; GFX1250-NEXT: s_mov_b32 s4, s0
1597+ ; GFX1250-NEXT: s_mov_b32 s5, s1
1598+ ; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
1599+ ; GFX1250-NEXT: s_wait_kmcnt 0x0
1600+ ; GFX1250-NEXT: s_lshr_b32 s13, s0, 8
1601+ ; GFX1250-NEXT: s_lshr_b32 s12, s0, 16
1602+ ; GFX1250-NEXT: s_lshr_b32 s3, s0, 24
1603+ ; GFX1250-NEXT: s_lshr_b32 s5, s1, 8
1604+ ; GFX1250-NEXT: s_lshr_b32 s6, s1, 16
1605+ ; GFX1250-NEXT: s_lshr_b32 s7, s1, 24
1606+ ; GFX1250-NEXT: s_lshr_b32 s9, s2, 8
1607+ ; GFX1250-NEXT: s_lshr_b32 s10, s2, 16
1608+ ; GFX1250-NEXT: s_lshr_b32 s11, s2, 24
1609+ ; GFX1250-NEXT: s_mov_b32 s4, s1
1610+ ; GFX1250-NEXT: s_mov_b32 s8, s2
1611+ ; GFX1250-NEXT: s_mov_b32 s1, s13
1612+ ; GFX1250-NEXT: s_mov_b32 s2, s12
1613+ ; GFX1250-NEXT: ; return to shader part epilog
15211614;
15221615; GFX9-LABEL: s_load_constant_v12i8_align8:
15231616; GFX9: ; %bb.0:
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