@@ -252,7 +252,7 @@ findOverlappingRanges(ArrayRef<RangeInfo> Infos) {
252252 llvm::SmallVector<OverlappingRanges> Overlaps;
253253 using GroupT = std::pair<dxil::ResourceClass, /* Space*/ uint32_t >;
254254
255- // 3. First we will init our state to track:
255+ // First we will init our state to track:
256256 if (Infos.size () == 0 )
257257 return Overlaps; // No ranges to overlap
258258 GroupT CurGroup = {Infos[0 ].Class , Infos[0 ].Space };
@@ -276,7 +276,7 @@ findOverlappingRanges(ArrayRef<RangeInfo> Infos) {
276276 Range.clear ();
277277 };
278278
279- // 3: Iterate through collected RangeInfos
279+ // Iterate through collected RangeInfos
280280 for (const RangeInfo &Info : Infos) {
281281 GroupT InfoGroup = {Info.Class , Info.Space };
282282 // Reset our ResourceRanges when we enter a new group
@@ -285,12 +285,12 @@ findOverlappingRanges(ArrayRef<RangeInfo> Infos) {
285285 CurGroup = InfoGroup;
286286 }
287287
288- // 3A: Insert range info into corresponding Visibility ResourceRange
288+ // Insert range info into corresponding Visibility ResourceRange
289289 ResourceRange &VisRange = Ranges[llvm::to_underlying (Info.Visibility )];
290290 if (std::optional<const RangeInfo *> Overlapping = VisRange.insert (Info))
291291 Overlaps.push_back (OverlappingRanges (&Info, Overlapping.value ()));
292292
293- // 3B: Check for overlap in all overlapping Visibility ResourceRanges
293+ // Check for overlap in all overlapping Visibility ResourceRanges
294294 //
295295 // If the range that we are inserting has ShaderVisiblity::All it needs to
296296 // check for an overlap in all other visibility types as well.
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