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mlir/test/Dialect/XeGPU/xegpu-blocking.mlir

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -696,14 +696,14 @@ gpu.module @test_kernel {
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// CHECK: [[ins_0:%.+]] = vector.insert_strided_slice [[ld_0]], [[cst]] {offsets = [0, 0, 0], strides = [1]} : vector<16xf32> into vector<1x1x32xf32>
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// CHECK: [[ins_1:%.+]] = vector.insert_strided_slice [[ld_1]], [[ins_0]] {offsets = [0, 0, 16], strides = [1]} : vector<16xf32> into vector<1x1x32xf32>
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gpu.func @load_gather(%src: ui64) -> vector<1x1x32xf32> {
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%cst = arith.constant dense<[[
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%cst = arith.constant {layout_result_0 = #xegpu.layout<inst_data = [1, 1, 16]>} dense<[[
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[0, 8, 16, 24, 32, 40, 48, 56,
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64, 72, 80, 88, 96, 104, 112, 120,
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128, 136, 144, 152, 160, 168, 176, 184,
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192, 200, 208, 216, 224, 232, 240, 248]
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]]> : vector<1x1x32xindex>
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%mask = arith.constant dense<true> : vector<1x1x32xi1>
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%mask = arith.constant {layout_result_0 = #xegpu.layout<inst_data = [1, 1, 16]>} dense<true> : vector<1x1x32xi1>
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%ld = xegpu.load %src[%cst], %mask {chunk_size = 1, layout_result_0 = #xegpu.layout<inst_data = [1, 1, 16]>, l1_hint = #xegpu.cache_hint<cached>} : ui64, vector<1x1x32xindex>, vector<1x1x32xi1> -> vector<1x1x32xf32>
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gpu.return %ld : vector<1x1x32xf32>
@@ -751,4 +751,4 @@ gpu.module @test_kernel {
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xegpu.store_nd %result, %c_tdesc[%c0, %c0] : vector<1x32xf32>, !xegpu.tensor_desc<1x32xf32, #l>
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gpu.return
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}
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}
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}

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