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; IF-EVL-NEXT: [[TMP4:%.*]] = mul i64 [[TMP3]], 16
1080
-
; IF-EVL-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 16 x i32> poison, i32 [[MVX]], i64 0
1081
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; IF-EVL-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 16 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 16 x i32> poison, <vscale x 16 x i32> zeroinitializer
1082
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; IF-EVL-NEXT: [[TMP5:%.*]] = trunc <vscale x 16 x i32> [[BROADCAST_SPLAT]] to <vscale x 16 x i16>
1083
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; IF-EVL-NEXT: [[BROADCAST_SPLATINSERT2:%.*]] = insertelement <vscale x 16 x ptr> poison, ptr [[DST]], i64 0
1084
-
; IF-EVL-NEXT: [[BROADCAST_SPLAT3:%.*]] = shufflevector <vscale x 16 x ptr> [[BROADCAST_SPLATINSERT2]], <vscale x 16 x ptr> poison, <vscale x 16 x i32> zeroinitializer
; IF-EVL-NEXT: [[VP_OP_LOAD:%.*]] = call <vscale x 16 x i8> @llvm.vp.load.nxv16i8.p0(ptr align 1 [[TMP9]], <vscale x 16 x i1> splat (i1 true), i32 [[TMP6]])
1095
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; IF-EVL-NEXT: [[TMP10:%.*]] = call <vscale x 16 x i16> @llvm.vp.zext.nxv16i16.nxv16i8(<vscale x 16 x i8> [[VP_OP_LOAD]], <vscale x 16 x i1> splat (i1 true), i32 [[TMP6]])
1096
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; IF-EVL-NEXT: [[VP_OP:%.*]] = call <vscale x 16 x i16> @llvm.vp.mul.nxv16i16(<vscale x 16 x i16> [[TMP5]], <vscale x 16 x i16> [[TMP10]], <vscale x 16 x i1> splat (i1 true), i32 [[TMP6]])
1097
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; IF-EVL-NEXT: [[VP_OP1:%.*]] = call <vscale x 16 x i16> @llvm.vp.lshr.nxv16i16(<vscale x 16 x i16> [[VP_OP]], <vscale x 16 x i16> trunc (<vscale x 16 x i32> splat (i32 1) to <vscale x 16 x i16>), <vscale x 16 x i1> splat (i1 true), i32 [[TMP6]])
1098
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; IF-EVL-NEXT: [[TMP11:%.*]] = call <vscale x 16 x i8> @llvm.vp.trunc.nxv16i8.nxv16i16(<vscale x 16 x i16> [[VP_OP1]], <vscale x 16 x i1> splat (i1 true), i32 [[TMP6]])
1099
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; IF-EVL-NEXT: call void @llvm.vp.scatter.nxv16i8.nxv16p0(<vscale x 16 x i8> [[TMP11]], <vscale x 16 x ptr> align 1 [[BROADCAST_SPLAT3]], <vscale x 16 x i1> splat (i1 true), i32 [[TMP6]])
1100
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; IF-EVL-NEXT: [[TMP12:%.*]] = zext i32 [[TMP6]] to i64
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